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Video Game With Randomly Generated Multi Component Elements Having At Least Two Defining Characteristics

机译:具有至少两个定义特征的随机生成的多分量元素的视频游戏

摘要

A method, apparatus and graphic solutions for playing an individual or multi-player game of skill and chance. The gaming system randomly generates and displays a grid of a certain size (2×1, 2×2, 3×1, 3×2, 3×3, 4×1, 4×2, etc.) with a plurality of the multi-component (multi-characteristic) elements. Players are offered to reject or hold elements of the grid not containing certain sign(s), (i.e. symbol, color, figure etc.) in their characteristics and receive randomly generated substitute elements to complete a final combination of grid elements.;While the present invention has various embodiments, the basic principle common to all of the variations is that a grid of multi-characteristic elements comprised of a plurality of signs (i.e. symbols, colors, figures, etc) is shown to a player who is enabled to select a sign(s*) to keep (discard*) the elements comprised of the selected sign(s*) in their characteristics and to discard (keep*) the remaining elements. Random replacement elements are then displayed in the empty spaces of the discarded elements. The player's goal is to match the resulting pattern to previously established winning pattern(s). *Depends on the mode of a game.;The ranking of each pay line or of the entire grid is determined by comparing the results of the displayed elements to a pay table. The player is then paid in accordance with the pay table and player's wager.;The game, which we shall call BIG JAG, is suitable for land based and online casinos as well as hand-held gadgets, home computers and online servers for casual games.
机译:一种用于玩个人或多人技巧和机会游戏的方法,装置和图形解决方案。游戏系统随机生成并显示具有多个尺寸的特定大小的网格(2×1、2×2、3×1、3×2、3×3、4×1、4×2等)。多成分(多特征)元素。提供给玩家拒绝或保留其特征中不包含某些符号(即符号,颜色,图形等)的网格元素的机会,并接收随机生成的替代元素以完成网格元素的最终组合。本发明具有各种实施例,所有变体共有的基本原理是向能够选择的玩家显示由多个符号(即符号,颜色,图形等)组成的多特征元素的网格。一个符号,以保留(丢弃)由所选符号组成的元素,并保留(保留)其余元素。然后在替换元素的空白区域中显示随机替换元素。玩家的目标是使所得图案与先前建立的获胜图案匹配。 *取决于游戏的模式。;每条支付线或整个网格的排名是通过将显示元素的结果与支付表进行比较来确定的。然后,根据支付表和玩家的赌注向玩家支付费用;该游戏(我们称为BIG JAG)适用于陆地和在线赌场以及手持式小玩意,家用计算机和休闲游戏的在线服务器。

著录项

  • 公开/公告号US2016358407A1

    专利类型

  • 公开/公告日2016-12-08

    原文格式PDF

  • 申请/专利权人 ZHIRAYR HOVSEPYAN;

    申请/专利号US201514728707

  • 发明设计人 ZHIRAYR HOVSEPYAN;

    申请日2015-06-02

  • 分类号G07F17/32;G07F17/34;

  • 国家 US

  • 入库时间 2022-08-21 13:43:47

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