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Texture fading for smooth level of detail transitions in a graphics application

机译:纹理淡入使图形应用程序中的细节过渡平滑

摘要

Systems and methods for providing smooth level of detail (“LOD”) transition for textures in a graphics applications are disclosed. The texture LOD of a first frame of imagery can be compared to a second texture LOD for a current frame. For areas where the second LOD is higher than the first LOD, an LOD fade from the first LOD to the second LOD can be performed to provide a smooth LOD transition. The LOD fade can be implemented by generating a blend between textures at the first LOD and the second LOD. In one aspect, the blend is generated based on an interpolant value calculated based on the difference between the first LOD and the second LOD. The interpolant value can be incremented in subsequent frames to achieve a desired fade rate for the transition. The fade rate can be variable such that the LOD transition time remains constant.
机译:公开了用于在图形应用中为纹理提供平滑的细节水平(“ LOD”)过渡的系统和方法。可以将图像的第一帧的纹理LOD与当前帧的第二纹理LOD进行比较。对于第二LOD高于第一LOD的区域,可以执行从第一LOD到第二LOD的LOD衰减以提供平滑的LOD过渡。可以通过在第一LOD和第二LOD的纹理之间生成混合来实现LOD淡入。在一个方面,基于基于第一LOD和第二LOD之间的差计算的内插值来生成混合。可以在后续帧中增加内插值,以实现过渡所需的淡入度。衰落速率可以变化,以使LOD过渡时间保持恒定。

著录项

  • 公开/公告号US9547921B1

    专利类型

  • 公开/公告日2017-01-17

    原文格式PDF

  • 申请/专利权人 GOOGLE INC.;

    申请/专利号US201414153266

  • 发明设计人 JOHN H. ROHLF;

    申请日2014-01-13

  • 分类号G06T11;

  • 国家 US

  • 入库时间 2022-08-21 13:43:34

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