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Facilitating dynamic real-time volumetric rendering in graphics images on computing devices
Facilitating dynamic real-time volumetric rendering in graphics images on computing devices
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机译:促进计算设备上图形图像的动态实时体积渲染
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摘要
A mechanism is described for facilitating dynamic real-time volumetric rendering of graphics images on computing devices. A method of embodiments, as described herein, includes dividing a volume of a first image into a first volume and a second volume, where the first volume is associated with a fuzzy portion of the image, and the second volume is associated with a non-fuzzy portion of the image. The first volume may contain an array of metavoxels, where a metavoxel having an array of voxels. The method may further include applying particles to each metavoxel to detect a first set of voxels found inside one or more particles, and a second set of voxels found outside the particles, and generating, based on the first set of voxels, a second image from the first image. The method may further include to rendering the second image.
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