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VIRTUAL AIRPORT MODEL GROUND SURFACE TEXTURE PROJECTION RENDERING METHOD

机译:虚拟机场模型地面纹理投影渲染方法

摘要

Disclosed is a virtual airport model ground surface texture projection rendering method, comprising the following steps: S1: establish a texture map; S2: output the map to a newly built undivided surface patch model having the same projection area as the map by means of a texture map channel; S3: store the newly built undivided surface patch model and the texture map in a video memory; and S4: a view engine loads the newly built surface patch model and the captured texture map, and invokes resources of a video card for rendering. By means of the method, model vertex information conventionally computed by a CPU is transferred to a texture map channel and computed by directly invoking GPU resources of a video card, and the information is also directly stored in the video memory and directly invoked by the GPU without being reallocated in a system memory by means of a system bus. Therefore, the utilization rate and processing speed of system resources are greatly improved, and computational resources of the CPU are also released, so that the whole system is more efficient.
机译:一种虚拟机场模型地面纹理投影渲染方法,包括以下步骤:S1:建立纹理图; S2:通过纹理贴图通道,将贴图输出到投影面积与贴图相同的新建的未分割表面补丁模型。 S3:将新建的未分割表面补丁模型和纹理图存储在视频存储器中; S4:视图引擎加载新建的表面补丁模型和捕获的纹理图,并调用视频卡的资源进行渲染。通过该方法,将传统上由CPU计算的模型顶点信息传送到纹理映射通道,并通过直接调用视频卡的GPU资源来计算,并且该信息也直接存储在视频存储器中并由GPU直接调用无需通过系统总线重新分配到系统内存中。因此,大大提高了系统资源的利用率和处理速度,并且还释放了CPU的计算资源,从而使整个系统更加高效。

著录项

  • 公开/公告号WO2017107322A1

    专利类型

  • 公开/公告日2017-06-29

    原文格式PDF

  • 申请/专利权人 CHENGDU AIRPORT TECHNOLOGY CO. LTD;

    申请/专利号WO2016CN76782

  • 发明设计人 ZHENG LEI;CHEN XIAO;

    申请日2016-03-18

  • 分类号G06T15/04;

  • 国家 WO

  • 入库时间 2022-08-21 13:30:40

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