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A 3D modeling methodology based on a concavity-aware geometric test to create 3D textured coarse models from concept art and orthographic projections

机译:一种基于凹面几何测试的3D建模方法,可从概念图和正交投影中创建3D纹理粗略模型

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Creating textured 3D meshes of objects for real-time applications can be a laborious, slow and expensive task, demanding specific, highly specialized human resources such as 2D and 3D artists. In this paper, we present a fully automatic 3D modeling methodology based on silhouette carving, capable of creating textured 3D meshes from three pieces of concept art. Our method takes a set of the target object concept art in different views as input and generates a coarse 3D mesh alongside a diffuse color map for texturing the model. The coarse mesh is intended to replace the initial primitive mesh used on the modeling technique known as Box Modeling to accelerate the whole 3D model production. Although, in current 3D model production pipeline there are some more sophisticated methods based on sculpting and retopology, Box Modeling is still a heavily adopted technique used for man-made objects that do not require organic modeling. Our experiments show that it speeds up the 3D content production time up to 40% by providing the coarse model automatically. Also, our method preserve the artist's trace and can create more accurate meshes compared to a similar approach, photoconsistency-based, and learning-based methods. (C) 2018 Elsevier Ltd. All rights reserved.
机译:为实时应用创建对象的带纹理的3D网格可能是一项艰巨,缓慢且昂贵的任务,需要特定的高度专业化的人力资源,例如2D和3D艺术家。在本文中,我们提出了一种基于轮廓雕刻的全自动3D建模方法,该方法能够从三项概念艺术中创建带纹理的3D网格。我们的方法以不同视图中的一组目标对象概念图为输入,并在漫射色图旁边生成一个粗糙的3D网格,以对模型进行纹理化。粗网格用于替换在称为Box Modeling的建模技术上使用的初始原始网格,以加速整个3D模型的产生。尽管在当前的3D模型生产流水线中,有一些基于雕刻和拓扑的更复杂的方法,但是Box Modeling仍然是被广泛采用的技术,用于不需要有机建模的人造对象。我们的实验表明,通过自动提供粗略模型,它可以将3D内容的制作时间缩短40%。此外,与类似的方法,基于光一致性的方法和基于学习的方法相比,我们的方法可以保留艺术家的踪迹并可以创建更准确的网格。 (C)2018 Elsevier Ltd.保留所有权利。

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