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GPU- SMOOTHING AND GPU-ENABLED RENDERING OF DIGITAL INK

机译:数字墨水的GPU平滑和GPU渲染

摘要

Systems, methods, and computer-readable storage media are provided for efficient real-time ink stroke smoothing, locus prediction, and GPU-leveraged rendering of ink stroke inputs. The first and second ink points are received and an approximation to the active bezage is computed based on them. A third ink point is received later in time sequence than the first and second ink points. It is determined whether the third ink point suitably approximates the active bezge appropriately. In the case of a determination that the third ink point fits properly, an approximation to the updated active bezier including the first, second and third ink points is computed. If the third ink point fails to fit properly, a different new bezier approximation is computed that includes the third ink point but does not include the first and second ink points. Utilizing the GPU, smoothed ink strokes based on the Bezier approximation (s) are rendered.
机译:提供了系统,方法和计算机可读存储介质,用于高效的实时墨迹笔画平滑,轨迹预测以及墨迹笔迹输入的GPU杠杆式渲染。接收第一墨水点和第二墨水点,并根据它们计算出有效距离的近似值。在时间顺序上比第一和第二墨水点晚接收第三墨水点。确定第三墨水点是否适当地适当地近似有效弯折。在确定第三墨水点正确适合的情况下,计算对包括第一,第二和第三墨水点的更新后的活动贝塞尔的近似值。如果第三墨水点无法正确拟合,则会计算出一个不同的新贝塞尔曲线近似值,其中包括第三墨水点,但不包括第一墨水点和第二墨水点。利用GPU,可以绘制基于Bezier逼近的平滑笔触。

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