The present invention proposes a method for evaluating social engagement through EEG. It is possible to evaluate objectively by controlling the psychological distortion phenomenon that occurs in the evaluation process by evaluating the real feeling quantitatively about actual virtual objects. The method proposed by the present invention is utilized as a tool for objectively evaluating the reality of objects developed by 3D model engineers, animation producers, artificial intelligence developers, and remote-augmented reality system makers in game design, film production, and character animation fields . In general, a subjective psycho-physical scale method was used to assess the sense of presence felt by the user. However, the existing evaluation method can not control the psychological distortion phenomenon of the user that occurs in the evaluation process even when the well-designed evaluation form and question are used. In addition, there is no concrete and logical basis for the methodology for evaluating actual feelings, and the validity of the measurement method is insufficient. The utilization of the virtual object environment developed through the present invention is very useful as a basic research for objectively evaluating the social reality feeling.;
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