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SYSTEM AND METHOD FOR DETERMINING CURVED PATH OF TRAVEL FOR CHARACTER IN COVER MODE IN GAME ENVIRONMENT
SYSTEM AND METHOD FOR DETERMINING CURVED PATH OF TRAVEL FOR CHARACTER IN COVER MODE IN GAME ENVIRONMENT
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机译:在游戏环境中确定人物的曲线行进路径的系统和方法
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摘要
PROBLEM TO BE SOLVED: To determine a curved path of travel for a character in cover mode in video games that feature cover mode.SOLUTION: A computer system comprises: a memory storing data and program instructions, the data representing a game environment including a character and a plurality of cover segments; a player interface; and a processor configured to execute the program instructions stored in the memory. Execution of the program instructions causes the computer to implement a method that comprises: determining a selected subset of the cover segments; determining a curved path that passes through control points associated with the selected subset of the cover segments; and rendering images for display via the player interface. The images shows movement of the character along the curved path while the character is in cover mode.SELECTED DRAWING: Figure 13
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