首页> 外国专利> SYSTEM AND METHOD FOR DETERMINING CURVED PATH OF TRAVEL FOR CHARACTER IN COVER MODE IN GAME ENVIRONMENT

SYSTEM AND METHOD FOR DETERMINING CURVED PATH OF TRAVEL FOR CHARACTER IN COVER MODE IN GAME ENVIRONMENT

机译:在游戏环境中确定人物的曲线行进路径的系统和方法

摘要

PROBLEM TO BE SOLVED: To determine a curved path of travel for a character in cover mode in video games that feature cover mode.SOLUTION: A computer system comprises: a memory storing data and program instructions, the data representing a game environment including a character and a plurality of cover segments; a player interface; and a processor configured to execute the program instructions stored in the memory. Execution of the program instructions causes the computer to implement a method that comprises: determining a selected subset of the cover segments; determining a curved path that passes through control points associated with the selected subset of the cover segments; and rendering images for display via the player interface. The images shows movement of the character along the curved path while the character is in cover mode.SELECTED DRAWING: Figure 13
机译:解决的问题:在具有掩护模式的视频游戏中,为掩护模式确定角色的弯曲行进路线。解决方案:计算机系统包括:存储数据和程序指令的存储器,该数据表示包括角色在内的游戏环境多个盖段;播放器界面;处理器,用于执行存储在存储器中的程序指令。程序指令的执行使计算机实现一种方法,该方法包括:确定覆盖段的选定子集;以及确定通过与覆盖段的所选子集相关联的控制点的弯曲路径;并渲染图像以通过播放器界面显示。图像显示了角色处于掩体模式时角色沿弯曲路径的移动。选定的绘制:图13

著录项

  • 公开/公告号JP2018010624A

    专利类型

  • 公开/公告日2018-01-18

    原文格式PDF

  • 申请/专利权人 SQUARE ENIX LTD;

    申请/专利号JP20170112477

  • 发明设计人 JOEL DESJARDINS;MAXIME BELLEHUMEUR;

    申请日2017-06-07

  • 分类号G06T19;A63F13/56;

  • 国家 JP

  • 入库时间 2022-08-21 13:13:02

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