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Object illumination in hybrid rasterization and ray traced 3-D rendering
Object illumination in hybrid rasterization and ray traced 3-D rendering
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机译:混合光栅化和射线追踪3D渲染中的对象照明
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摘要
Rendering systems that can use combinations of rasterization rendering processes and ray tracing rendering processes are disclosed. In some implementations, these systems perform a rasterization pass to identify visible surfaces of pixels in an image. Some implementations may begin shading processes for visible surfaces, before the geometry is entirely processed, in which rays are emitted. Rays can be culled at various points during processing, based on determining whether the surface from which the ray was emitted is still visible. Rendering systems may implement rendering effects as disclosed.
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