首页> 外国专利> ALGORITHM FOR IDENTIFYING THREE-DIMENSIONAL POINT-OF-GAZE

ALGORITHM FOR IDENTIFYING THREE-DIMENSIONAL POINT-OF-GAZE

机译:识别三维凝视点的算法

摘要

To accurately input a point-of-gaze of a user in a game engine expressing a three-dimensional space. A point-of-gaze calculation algorithm is configured such that data of lines of view of both eyes of a user is calculated using data from a camera (10) capturing an image of the eyes of the user, and a three-dimensional coordinate position within a three-dimensional space at which the user gazes is calculated on the basis of the gaze data of the user and three-dimensional data included in a system managed by the game engine.
机译:为了在表示三维空间的游戏引擎中准确地输入用户的凝视点。凝视点计算算法配置为,使用来自捕获用户眼睛图像的摄像机( 10 )的数据来计算用户双眼的视线数据,根据用户的注视数据和游戏引擎管理的系统所包含的三维数据,计算用户注视的三维空间内的三维坐标位置。

著录项

  • 公开/公告号US2018133593A1

    专利类型

  • 公开/公告日2018-05-17

    原文格式PDF

  • 申请/专利权人 FOVE INC.;

    申请/专利号US201415501930

  • 发明设计人 LOCHLAINN WILSON;

    申请日2014-08-07

  • 分类号A63F13/213;G06T15/40;G06T15/06;G06F3/01;

  • 国家 US

  • 入库时间 2022-08-21 13:05:30

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