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Magic Card Game with Learning System and Method of Use

机译:带有学习系统的魔术纸牌游戏及其使用方法

摘要

A magic card trick and learning system is disclosed. The game utilizes a plurality of game cards. Each game card has a subset of selections. The selections may be numbers, words, shapes, pictures, or any combination. Each game card may have one or more apertures. As the game cards are stacked in a proper orientation, a correct selection on a rubric is displayed through the apertures of each card. The game may utilize a question card as well. The question card displays a complete set of selections which a user may select from. In other embodiments the question card may present a question. A user determines which game cards has the chosen selection displayed and orients the game card according to a positive and negative indicator. When properly oriented, the rubric displays the correct answer or selection.
机译:公开了一种魔术卡技巧和学习系统。该游戏利用多个游戏卡。每个游戏卡都有选择的子集。选择可以是数字,单词,形状,图片或任何组合。每张游戏卡可以具有一个或多个孔。当游戏卡以正确的方向堆叠时,将通过每个卡的孔显示正确的选择范围。游戏也可以使用问题卡。问题卡显示用户可以选择的完整选择集。在其他实施例中,问题卡可以提出问题。用户确定显示了所选选择的游戏卡,并根据正负指示符来确定游戏卡的方向。正确定向后,标题将显示正确的答案或选择。

著录项

  • 公开/公告号US2018008882A1

    专利类型

  • 公开/公告日2018-01-11

    原文格式PDF

  • 申请/专利权人 BHAVEN MEHTA;

    申请/专利号US201615206283

  • 发明设计人 BHAVEN MEHTA;

    申请日2016-07-10

  • 分类号A63F1;

  • 国家 US

  • 入库时间 2022-08-21 13:04:49

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