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FAST UV ATLAS GENERATION AND TEXTURE MAPPING

机译:快速UV地图集生成和纹理映射

摘要

Methods, systems, and devices are described herein for texture mapping. In one aspect, a method for applying texture to a model based on a plurality of images may include generating texture coordinates from a plurality of images, wherein the texture coordinates include a plurality of points corresponding to pixels in the plurality of images. The method may include, for at least one of the plurality of points, obtaining first color information from a corresponding pixel of a first image, obtaining second color information from the corresponding pixel of a second image, and combining the first and second color information based on a number of neighboring pixels associated with each of the first image and the second image. The method may further include applying the combined color information to the corresponding point of the texture coordinates to generate a texture atlas for a model generated from the multiple images.
机译:本文描述了用于纹理映射的方法,系统和设备。在一个方面,一种用于基于多个图像将纹理应用于模型的方法可以包括从多个图像生成纹理坐标,其中,纹理坐标包括与多个图像中的像素相对应的多个点。该方法可以包括:对于多个点中的至少一个,从第一图像的对应像素获得第一颜色信息,从第二图像的对应像素获得第二颜色信息,并基于第一和第二颜色信息进行组合。在与第一图像和第二图像的每一个相关联的多个相邻像素上。该方法可以进一步包括将组合的颜色信息应用于纹理坐标的对应点,以生成针对从多个图像生成的模型的纹理图集。

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