首页> 外国专利> Method for providing game service for taekwondo promotion learning using communication network

Method for providing game service for taekwondo promotion learning using communication network

机译:利用通信网络为跆拳道推广学习提供游戏服务的方法

摘要

The present invention relates to a method for providing a taekwondo promotion learning game service for using a communication network, which allows a user to easily learn taekwondo′s technical terms and a promotion procedure on-line. According to an embodiment of the present invention, the method for providing a taekwondo promotion learning game service for using a communication network comprises: a game server step of opening a game room by accessing a game server or participating in a previously formed game room through a wired/wireless communication network by a plurality of user terminals; a game screen display step of transmitting a plate where a taekwondo promotion procedure is sequentially displayed, remarks matched with the user terminal and moving on the plate, and an object providing letters moving the remarks to the user terminal to be displayed on a screen by the game server; a promotion learning game proceeding step of moving the remarks on the plate based on the letters as a result value of the object, which is performed according to an order of each user terminal, and proceeding the taekwondo promotion learning game by the game server; and a promotion learning game ending step of ending the taekwondo promotion learning game by the game server when any one remark or a plurality of remarks, which were previously set, reach a previously set position. According to the present invention, it is possible to easily understand a taekwondo promotion system in stages while competitively proceeding with an online game by using the plate formed by mixing taekwondo with a principle of the taegeuk eight trigrams for divination.
机译:本发明涉及一种用于提供使用通信网络的跆拳道促销学习游戏服务的方法,其允许用户容易地在线学习跆拳道的技术术语和促销程序。根据本发明的实施例,用于提供用于使用通信网络的跆拳道促销学习游戏服务的方法包括:游戏服务器步骤,其通过访问游戏服务器来打开游戏室或通过游戏服务器参与先前形成的游戏室。多个用户终端的有线/无线通信网络;游戏画面显示步骤,其发送依次显示跆拳道促销程序的板块,与用户终端匹配的备注并在板上移动的对象,以及提供字母以将备注移动到用户终端的对象,以通过屏幕显示在屏幕上。游戏服务器;促销学习游戏进行步骤,根据每个用户终端的顺序,基于字母作为对象的结果值在板上移动标记,并由游戏服务器进行跆拳道促销学习游戏;促销学习游戏结束步骤,当先前设置的任意一个或多个评论到达预定位置时,由游戏服务器结束跆拳道促销学习游戏。根据本发明,通过使用将跆拳道与跆拳道八卦相乘的原理混合而形成的板,可以在竞争性地进行在线游戏的同时分阶段容易地理解跆拳道促进系统。

著录项

  • 公开/公告号KR20180012031A

    专利类型

  • 公开/公告日2018-02-05

    原文格式PDF

  • 申请/专利权人 HONG SEONG JEONG;

    申请/专利号KR20160094764

  • 发明设计人 HONG SEONG JEONG;

    申请日2016-07-26

  • 分类号A63F13/80;A63F13/332;A63F13/833;

  • 国家 KR

  • 入库时间 2022-08-21 12:41:00

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