首页> 外国专利> METHOD OF INTERACTIVE STROKE TRAINING IN GAME SPORTS

METHOD OF INTERACTIVE STROKE TRAINING IN GAME SPORTS

机译:游戏中的交互式笔法训练方法

摘要

FIELD: training simulators; sport.;SUBSTANCE: invention relates to methods for training strokes in game sports. Athlete training is carried out on the playing field with a controlled light-dynamic illumination, with which help set the light zones of a given value, changing the position of the light zones and training modes set by the software and hardware complex. In this case, the coach or the athlete chooses the program that sets the training mode, the light zones or a part of them, designated by the specified color, are forbidden to find the sportsman and/or the sports equipment, simulate the opposition of rival players and, deliberately moving, prevent the movement of the athlete. Zones react to the change in the direction of movement of the athlete with a given inertia due to the delay in movement due to the presence of a sensorimotor reaction time of rival players. Athlete commensurates his or her technical and speed capabilities with the dynamics of the movement of forbidden zones, performs fraudulent movements and makes a stroke of a virtual opponent. Training is filmed with a video camera, the data is transferred to a hardware/software system that records the speed, change in the direction of movement of the athlete, hit the athlete and/or sports equipment in the outline to the prohibited area, if they enter the prohibited zone, if provided by the selected program, provides a light and/or sound signal. In the absence of hits by an athlete and/or a sports projectile into a prohibited area, with a successful stroke, the inertia of the prohibited light zones is reduced, while the athlete, performing deceptive movements, will not be able to make a stroke of the imitated opponent.;EFFECT: feature is that the value of the initially specified inertia of the bandgap is automatically increased by the software and hardware complex by a given amount after each fixed fraudulent movement of an athlete during a stroke at a specified radius from the center of the bandgap, while the zone's inertia value returns to the original level after the stroke of each zone is executed; by the maximum value of the band gap, the starting minimum value of its inertia and the minimum radius of automatic activation of the program for increasing the inertia, in which the athlete, performing deceptive movements, makes an unmistakable stroke, judge the technical preparedness of the athlete.;1 cl
机译:领域:训练模拟器;物质:本发明涉及在比赛运动中训练击球的方法。运动员训练是在运动场上使用受控的光动力照明进行的,该照明有助于设置给定值的灯光区域,更改灯光区域的位置以及由软硬件组合设置的训练模式。在这种情况下,教练或运动员选择设置训练模式的程序,禁止以指定颜色指定亮区或其中的一部分来寻找运动员和/或运动器材,模拟运动员的对立面。竞争对手,并故意移动,阻止运动员移动。区域会由于给定的惯性而对运动员的运动方向做出反应,这是由于对战运动员存在感觉运动反应时间而导致的运动延迟。运动员通过禁区运动的动态来平衡他或她的技术和速度能力,进行欺诈性运动并做出虚拟对手的动作。培训是用摄像机拍摄的,数据被传输到硬件/软件系统,该系统记录速度,运动员运动方向的变化,击中运动员和/或运动器材的轮廓到禁止区域(如果有)它们进入禁止区域,如果由选定程序提供,则提供灯光和/或声音信号。在没有运动员和/或运动弹丸击中禁止区域的情况下,如果成功击中,则禁止的灯光区域的惯性会减小,而执行欺骗性运动的运动员将无法进行击中效果:特征是,在运动员从指定半径开始以指定半径进行一次固定的欺诈性运动之后,软件和硬件复合体会自动将带隙的初始指定惯性值自动增加给定值。带隙的中心,而在执行每个区域的笔划后,区域的惯性值返回到原始水平;通过带隙的最大值,其惯性的起始最小值和用于增加惯性的程序的自动激活的最小半径,在该程序中,执行欺骗性运动的运动员做出明显的笔触,判断运动员的技术准备情况。运动员。; 1 cl

著录项

  • 公开/公告号RU2660798C1

    专利类型

  • 公开/公告日2018-07-09

    原文格式PDF

  • 申请/专利权人 AFONSHIN VLADIMIR EVGENEVICH;

    申请/专利号RU20170130638

  • 发明设计人 AFONSHIN VLADIMIR EVGENEVICH (RU);

    申请日2017-08-29

  • 分类号A63B71;

  • 国家 RU

  • 入库时间 2022-08-21 12:35:31

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