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Balance training using an interactive game to enhance the use of the affectedside after stroke

机译:使用互动游戏进行平衡训练以增强对受影响人群的利用中风后

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摘要

[Purpose] Stroke and other cerebrovascular diseases are major causes of adult mobility problems. Because stroke immobilizes the affected body part, balance training uses the healthy body part to complete the target movement. The muscle utilization rate on the stroke affected side is often reduced which further hinders affected side functional recovery in rehabilitation. [Subjects and Methods] This study tested a newly-developed interactive device with two force plates to measuring right and left side centers of pressure, to establish its efficacy in the improvement of the static standing ability of patients with hemiplegia. An interactive virtual reality game with different side reaction ratios was used to improve patient balance. The feasibility of the proposed approach was experimentally demonstrated. [Results] Although the non-affected-side is usually used to support the body weight in the standing position, under certain circumstances the patients could switch to using the affected side. A dramatic improvement in static standing balance control was achieved in the eyes open condition. [Conclusion] The proposed dual force plate technique used in this study separately measured the affected and non-affected-side centers of pressure. Based on this approach, different side ratio integration was achieved using an interactive game that helped stroke patients improve balance on the affected side. Only the patient who had suffered stroke relatively recently benefitedsignificantly. The proposed technique is of little benefit for patients whose mobility hasstagnated to a certain level.
机译:[目的]中风和其他脑血管疾病是成人行动不便的主要原因。由于中风无法固定患处的身体部位,因此平衡训练使用健康的身体部位来完成目标运动。中风患侧的肌肉利用率经常降低,这进一步阻碍了康复中患侧功能的恢复。 [对象和方法]本研究测试了一种新开发的带有两个测力板的交互式设备,用于测量左右两侧的压力中心,从而确定其在改善偏瘫患者静态站立能力方面的功效。使用具有不同副反应比的交互式虚拟现实游戏来改善患者平衡。实验证明了该方法的可行性。 [结果]虽然通常不受影响的一侧用于站立时支撑体重,但在某些情况下,患者仍可以改用患侧。睁眼条件下静态站立平衡控制得到了显着改善。 [结论]本研究中使用的拟议双力板技术分别测量了受影响侧和非受影响侧的压力中心。基于此方法,使用交互式游戏可帮助卒中患者改善患侧的平衡,从而实现不同的侧面比率整合。只有最近中风的患者受益显着。所提出的技术对行动不便的患者几乎没有益处停滞到一定水平。

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