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3D mesh orthogonal projection based texture atlas packing

机译:基于3D网格正交投影的纹理图集包装

摘要

The method of atlas packing receives a 3D mesh containing a plurality of triangles representing the surface of an object and determines the normal of each triangle along the positive and negative in the x-, y-, and z-directions. Classifying each triangle into one of six directions, classifying the triangles in each respective direction into layers orthogonal to each direction, identifying the components, Projecting the connected components onto a plane orthogonal to the respective direction to obtain a corresponding projected 2D connected component; cutting the projected 2D connected component into subcomponents; Packing the bounding box of all subcomponents into an atlas and each of each subcomponent Against Les triangle, and a copying the corresponding texture triangle 3D mesh each triangle.
机译:地图集打包的方法接收包含多个代表对象表面的三角形的3D网格,并确定每个三角形沿x,y和z方向的正负方向。将每个三角形分类为六个方向之一,将每个方向上的三角形分类为与每个方向正交的层,识别组件,将连接的组件投影到与相应的方向正交的平面上,以获得相应的投影2D连接组件;将投影的2D连接的组件切成子组件;将所有子组件的边界框打包到一个地图集中,并将每个子组件的每一个都对着Les三角形包装起来,然后将对应的纹理三角形3D复制到每个三角形中。

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