首页> 外国专利> Applying audio technologies for the interactive gaming environment

Applying audio technologies for the interactive gaming environment

机译:在交互式游戏环境中应用音频技术

摘要

Personalized HRTFs for each of plural computer game participants are convolved with functions representing the acoustics of a physical room in which each participant is located or representing the acoustics of a virtual space in the game environment. Head-tracking of each participant may be employed as the game is played and the HRTFs established accordingly. As the game progresses, the location of each player's character within the virtual game space with respect to the other players is tracked and audio adjusted accordingly. If desired, audio can be down-mixed from, e.g., 5.1 audio and then up-rendered for each player by the game console or by the players' local game interface, e.g., a computer game head-worn visor assembly.
机译:将用于多个计算机游戏参与者中的每个参与者的个性化HRTF与代表每个参与者所在的物理房间的声学或代表游戏环境中虚拟空间的声学的功能进行卷积。可以在玩游戏并相应地建立HRTF时采用每个参与者的头部跟踪。随着游戏的进行,相对于其他玩家,每个玩家角色在虚拟游戏空间中的位置都会被跟踪并相应地调整音频。如果需要的话,可以从例如5.1音频中缩混音频,然后通过游戏控制台或通过玩家的本地游戏接口(例如计算机游戏头戴式遮阳板组件)为每个玩家上调音频。

著录项

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号