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System and method for facilitating assumption of player identity in an online game

机译:用于促进在线游戏中玩家身份的假设的系统和方法

摘要

One aspect of the disclosure relates to providing an online game for facilitating assumption of a player identity. The online game comprises a player account associated with the player. By facilitating assumption of a first player identity associated with a first player account, game support personnel and/or an administrator may be substituted for a player in the online game. The assumption of the first player identity may be accomplished through transmission and/or implementation of a private key stored on a client computing platform associated with the first player account, in order to facilitate a different client computing platform (e.g., associated with support personnel) to be authenticated to the first player account. This may allow the support personnel and/or an administrator to directly experience the player problems in the online game.
机译:本公开的一个方面涉及提供一种用于促进玩家身份的假定的在线游戏。在线游戏包括与玩家相关联的玩家帐户。通过促进与第一玩家账户相关联的第一玩家身份的假设,游戏支持人员和/或管理员可以代替在线游戏中的玩家。第一玩家身份的假设可以通过存储和存储在与第一玩家账户相关联的客户端计算平台上的私钥的传输和/或实现来实现,以便促进不同的客户端计算平台(例如,与支持人员相关联)验证到第一个玩家帐户。这可以允许支持人员和/或管理员直接体验在线游戏中的玩家问题。

著录项

  • 公开/公告号US10272343B2

    专利类型

  • 公开/公告日2019-04-30

    原文格式PDF

  • 申请/专利权人 ELECTRONIC ARTS INC.;

    申请/专利号US201815878321

  • 发明设计人 CHARLES BOWMAN;BRIAN BRAUSE;

    申请日2018-01-23

  • 分类号A63F13/00;A63F13/71;A63F13/30;A63F13/85;A63F13/35;A63F13/79;

  • 国家 US

  • 入库时间 2022-08-21 12:13:50

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