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Gaming Moments and Groups on Online Gaming Platforms

机译:在线游戏平台上的游戏时刻和群组

摘要

In one embodiment, a method includes receiving, from a client system of a first user of an online social network, an indication the first user is accessing a gaming platform; authenticating the first user to access to the gaming platform; receiving, from the gaming platform, a request to access social-networking information associated with the first user; providing, to the gaming platform, access to the social-networking information; receiving, from the gaming platform responsive to a call to a sharing-moments application programming interface (API), gaming-moment information that includes references to one or more in-game actions of the first user in a first game hosted on the gaming platform and metadata associated with each of the one or more in-game actions; and providing, to the client system of the first user, the gaming-moment information within one or more social contexts on the online social network.
机译:在一个实施例中,一种方法包括:从在线社交网络的第一用户的客户端系统接收第一用户正在访问游戏平台的指示;认证第一用户访问游戏平台;从游戏平台接收访问与第一用户相关联的社交网络信息的请求;向游戏平台提供对社交网络信息的访问;响应于对共享时刻应用程序编程接口(API)的调用,从游戏平台接收游戏时刻信息,该游戏时刻信息包括对游戏平台上托管的第一游戏中第一用户的一个或多个游戏中动作的引用和与一个或多个游戏中每个动作相关的元数据;并向第一用户的客户端系统提供在线社交网络上一个或多个社交环境中的游戏时刻信息。

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