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CONSTANT VELOCITY SEARCH ALGORITHM FOR TRAJECTORY QUERY BASED ON REGION OF INTEREST

机译:基于兴趣区域的弹道查询恒定速度搜索算法

摘要

A constant velocity search algorithm for trajectory query based on a region of interest, comprising the following steps: step 1: initially setting the lower limit of global spatial density correlation LB=0 and the upper limit of the global spatial density correlation UB=+∞; step 2: extending a point within the smallest distance each time from each center of query regions by using a Dijkstra extension algorithm of the same rate; step 3: calculating the upper limit and the lower limit of spatial density to update LB and UB; step 4: determining whether LBUB or a search radius greater than ε is true, ε being a preset threshold, if yes, ending the search, and entering the next step, i.e., step 5; if not, returning to step 3; step 5: sorting trajectories according to the upper limit value of the spatial density; step 6: performing further refinement according to the trajectory sorting, and returning the trajectory having maximum spatial density correlation. Different from traditional trajectory search (TSL) query, the algorithm is based on a region of interest, and resolves the problem invalidity of existing TSL solutions valid for TSR query.
机译:一种基于感兴趣区域的轨迹搜索等速搜索算法,包括以下步骤:步骤1:初始设置全局空间密度相关性的下限LB = 0和全局空间密度相关性的上限UB = +∞ ;步骤2:通过使用相同速率的Dijkstra扩展算法,每次从查询区域的每个中心以最小的距离扩展一个点;步骤3:计算空间密度的上限和下限,以更新LB和UB。步骤4:判断LB> UB或大于ε的搜索半径是否为真,ε为预设阈值,如果是,则结束搜索并进入下一步,即步骤5;如果否,则返回步骤3;步骤5:根据空间密度的上限值对轨迹进行分类。步骤6:根据轨迹排序进行进一步细化,并返回具有最大空间密度相关性的轨迹。与传统的轨迹搜索(TSL)查询不同,该算法基于目标区域,解决了对TSR查询有效的现有TSL解决方案的问题无效性。

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