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3 METHOD FOR DESIGNING A GEOMETRICAL THREE-DIMENSIONAL MODELED OBJECT
3 METHOD FOR DESIGNING A GEOMETRICAL THREE-DIMENSIONAL MODELED OBJECT
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机译:3设计几何三维模型对象的方法
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摘要
A computer implemented method of designing a three-dimensional modeled object is proposed, - interacting with the screen (SlOO); - defining (S110) a stroke corresponding to user interaction; Discretizing the stroke into a set of points (S120); - projecting (S130) a set of points onto at least one support of the three-dimensional scene; - constructing a 3D modeled object from the set of projected points and at least one support (S140).
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机译:提出了一种计算机实现的设计三维建模对象的方法,该方法与屏幕交互(S100); -定义(S110)与用户交互相对应的笔划;将笔划离散为 a U>点集(S120); -将点集(S130)投影(S130)到三维场景的至少一个支撑上; -根据一组投影点和至少一个支撑来构造3D建模对象(S140)。
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