user-interacting with a screen;defining a stroke corresponding to the user-interacting;discretizing the stroke into a set of points;projecting the set of points onto at least one support in a three-dimensional scene;constructing the three-dimensional modeled object from the projected set of points and the said at least one support."/> Method for designing a geometrical three-dimensional modeled object
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Method for designing a geometrical three-dimensional modeled object

机译:设计几何三维建模对象的方法

摘要

It is proposed a computer-implemented method for designing a three-dimensional modeled object, wherein the method comprises the steps of:user-interacting with a screen;defining a stroke corresponding to the user-interacting;discretizing the stroke into a set of points;projecting the set of points onto at least one support in a three-dimensional scene;constructing the three-dimensional modeled object from the projected set of points and the said at least one support.
机译:提出了一种用于设计三维建模对象的计算机实现的方法,其中该方法包括以下步骤: 用户与屏幕进行交互; 定义与用户交互相对应的笔画; 将笔划离散为一组点; 将一组点投影到至少一个支持中一个三维场景; 根据投影的点集和所述至少一个支撑来构建三维建模对象。

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