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Foveal adaptation of particles and simulation models in a foveated rendering system

机译:凹入式渲染系统中粒子的凹入自适应和模拟模型

摘要

A method for implementing a graphics pipeline. The method includes generating a system of particles creating an effect in a virtual scene, the system of particles comprising a plurality of particle geometries. The method includes determining a subsystem of particles from the system of particles, the subsystem of particles comprising a subset of particle geometries taken from the plurality of particle geometries. The method includes determining a foveal region when rendering an image of the virtual scene, wherein the foveal region corresponds to where an attention of a user is directed. The method includes determining that at least one portion of the effect is located in the peripheral region for the image. The method includes rendering the subsystem of particles to generate the effect.
机译:一种实现图形管线的方法。该方法包括生成在虚拟场景中创建效果的粒子系统,该粒子系统包括多个粒子几何形状。该方法包括从粒子系统确定粒子的子系统,粒子的子系统包括从多个粒子几何形状获取的粒子几何形状的子集。该方法包括当渲染虚拟场景的图像时确定中心凹区域,其中中心凹区域对应于用户的注意力被引导到的位置。该方法包括确定效果的至少一部分位于图像的外围区域中。该方法包括渲染粒子子系统以产生效果。

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