首页> 外国专利> OPTIMIZED DEFERRED LIGHTING AND FOVEAL ADAPTATION OF PARTICLES AND SIMULATION MODELS IN A FOVEATED RENDERING SYSTEM

OPTIMIZED DEFERRED LIGHTING AND FOVEAL ADAPTATION OF PARTICLES AND SIMULATION MODELS IN A FOVEATED RENDERING SYSTEM

机译:渐进式渲染系统中粒子的最佳延迟照明和凹形自适应及模拟模型

摘要

A method for implementing a graphics pipeline. The method includes determining a plurality of light sources affecting a virtual scene. Geometries of objects of an image of the scene is projected onto a plurality of pixels of a display from a first point-of-view. The pixels are partitioned into a plurality of tiles. A foveal region of highest resolution is defined for the image as displayed, wherein a first subset of pixels is assigned to the foveal region, and wherein a second subset of pixels is assigned to a peripheral region that is outside of the foveal region. A first set of light sources is determined from the plurality of light sources that affect one or more objects displayed in a first tile that is in the peripheral region. At least two light sources from the first set is clustered into a first aggregated light source affecting the first tile when rendering the image in pixels of the first tile.
机译:一种实现图形管线的方法。该方法包括确定影响虚拟场景的多个光源。从第一视角来看,场景的图像的对象的几何形状被投影到显示器的多个像素上。像素被划分为多个瓦片。为所显示的图像定义最高分辨率的中央凹区域,其中第一像素子集被分配到中央凹区域,并且其中第二像素子集被分配到中央凹区域之外的外围区域。从影响在外围区域中的第一瓦片中显示的一个或多个对象的多个光源中确定第一组光源。当在第一图块的像素中渲染图像时,来自第一组的至少两个光源被聚集成影响第一图块的第一聚集光源。

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