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Simulation of fire based on improved particle system and texture rendering

机译:基于改进的粒子系统和纹理渲染的火灾模拟

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The simulation of the irregular objects is a difficult and attractive problem in computer graphics. Flame simulation is of a great challenge because of the variability of the shape of fire. A new method of flame simulation based on the improved particle system and texture rendering is proposed in this paper. This model is introduced to study structured particle and the performance of the random process of wind. It can generate flames with different details. To reduce the number of the particles in the calculation process, we use the multi-texture technology. This overcomes the defects of large calculation scale for particle system. Experimental results show that the proposed method can meet the requirements of real time and reality.
机译:在计算机图形学中,对不规则物体的模拟是一个困难且有吸引力的问题。由于火焰形状的可变性,火焰模拟是一个巨大的挑战。提出了一种基于改进粒子系统和纹理渲染的火焰模拟新方法。引入该模型以研究结构化粒子和风的随机过程的性能。它会产生不同细节的火焰。为了减少计算过程中的粒子数量,我们使用了多纹理技术。克服了粒子系统计算规模大的缺陷。实验结果表明,该方法能够满足实时性和现实性的要求。

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