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Skillfull regulated casino games and gaming machines having graphics configured to appear to process wagers

机译:熟练的受监管的赌场游戏和游戏机,其图形被配置为似乎可以处理投注

摘要

A computer-implemented method of operating a regulated gaming machine may comprise accepting funds from the player and correspondingly establishing player game credits. A game may be provided, comprising a plurality of in-game assets, each of which being configured to generate a wagering opportunity when interacted with by the player. One or more player interactions may be received with at least some of the plurality of in-game assets. For each generated wagering opportunity, the method may determine whether the received player interaction(s) resulted in successful or unsuccessful interaction(s) with the in-game asset with which the player interacted and, for each successful interaction, a wagering event may be generated, each of which requiring at least a predetermined amount of time for the gaming machine to process. It may then be determined when a plurality of the generated wagering events occur within a period of time that is shorter than an aggregate amount of time required by the gaming machine to process the generated wagering events. At least when the plurality of the generated wagering events are determined to have occurred within such shorter period of time, an animated graphic may be generated that serially consumes graphical representations of the generated wagering events and that outputs a graphical representation of a processed wager for each serially consumed graphical representation of a generated wagering event. The player's game credits may be updated as or before the graphical representations of the processed wagers are serially output from the animated graphic.
机译:由计算机实现的操作受管制游戏机的方法可以包括从玩家那里接受资金并相应地建立玩家游戏积分。可以提供一种包括多个游戏中资产的游戏,其中每个资产都配置为当与玩家互动时产生下注机会。可以与多个游戏中资产中的至少一些一起接收一个或多个玩家交互。对于每个产生的下注机会,该方法可以确定接收到的玩家交互是否导致与玩家进行交互的游戏中资产成功或不成功交互,并且对于每次成功的交互,下注事件可以是生成,每个游戏需要至少预定的时间来处理游戏机。然后可以确定何时在比游戏机处理所产生的下注事件所需的总时间短的时间段内发生多个所产生的下注事件。至少当确定多个生成的下注事件在这样的较短时间段内发生时,可以生成动画图像,该动画图顺序地消耗所生成的下注事件的图形表示,并为每个输出处理后的下注的图形表示。连续使用的生成投注事件的图形表示。玩家的游戏积分可以在从动画图形串行输出所处理的投注的图形表示时或之前进行更新。

著录项

  • 公开/公告号US10559160B1

    专利类型

  • 公开/公告日2020-02-11

    原文格式PDF

  • 申请/专利权人 SYNERGY BLUE LLC;

    申请/专利号US201816153782

  • 发明设计人 MICHAEL OBERBERGER;MICHAEL LOW;

    申请日2018-10-07

  • 分类号A63F9/24;G07F17/32;G07F17/34;

  • 国家 US

  • 入库时间 2022-08-21 11:30:35

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