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Beat the Cheater: Computing Game-Theoretic Strategies for When to Kick a Gambler out of a Casino

机译:击败骗子:计算游戏理论策略,何时踢出赌场赌博者

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Gambles in casinos are usually set up so that the casino makes a profit in expectation-as long as gamblers play honestly. However, some gamblers are able to cheat, reducing the casino's profit. How should the casino address this? A common strategy is to selectively kick gamblers out, possibly even without being sure that they were cheating. In this paper, we address the following question: Based solely on a gambler's track record, when is it optimal for the casino to kick the gambler out? Because cheaters will adapt to the casino's policy, this is a game-theoretic question. Specifically, we model the problem as a Bayesian game in which the casino is a Stackelberg leader that can commit to a (possibly randomized) policy for when to kick gamblers out, and we provide efficient algorithms for computing the optimal policy. Besides being potentially useful to casinos, we imagine that similar techniques could be useful for addressing related problems-for example, illegal trades in financial markets.
机译:在赌场赌博,通常设置,使赌场使得期望,只要赌徒老老实实发挥的利润。然而,一些赌徒可以作弊,减少了赌场的利润。赌场应该怎样解决这个问题?一个常见的策略是选择性地踢了赌徒,甚至可能没有被确认他们作弊。在本文中,我们要解决以下问题:在一个赌徒的纪录仅仅根据,当它最佳的赌场,以踢赌徒呢?由于骗子会适应赌场的政策,这是一个博弈论的问题。具体来说,我们为贝叶斯游戏,其中赌场是Stackelberg主可以承诺,用于当踢赌客出一个(可能是随机)策略,我们用于计算最优策略提供有效的算法的问题进行建模。除了是赌场可能有用,我们可以想象,类似的技术可以解决相关的问题,例如,在金融市场上交易的非法有用。

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