首页> 外国专利> SKILLFULL REGULATED CASINO GAMES AND GAMING MACHINES HAVING PROGRESS INDICATOR CONFIGURED TO ENABLE PREVIOUSLY UNAVAILABLE GAMES, WAGERING OPPORTUNITIES AND/OR WAGERING STYLES

SKILLFULL REGULATED CASINO GAMES AND GAMING MACHINES HAVING PROGRESS INDICATOR CONFIGURED TO ENABLE PREVIOUSLY UNAVAILABLE GAMES, WAGERING OPPORTUNITIES AND/OR WAGERING STYLES

机译:规范的娱乐场娱乐场游戏机,具有先进的指示器,可以指示先前无法使用的游戏,工作机会和/或工作方式

摘要

A computer-implemented method of operating a regulated gaming machine may comprise accepting funds from a player and correspondingly establishing player game credits. A game and a progress indicator may be provided, with the game comprising a plurality of enabled in-game assets and at least one previously unavailable in-game asset. Each of the plurality of enabled in-game assets may be configured to generate a wagering opportunity when interacted with by the player. Game play may be enabled by receiving at least one player interaction, via a user interface of the regulated gaming machine, with at least some of the enabled plurality of in-game assets. For each generated wagering opportunity, it may be determined determining whether the received player interaction(s) resulted in a successful or an unsuccessful interaction with the enabled in-game asset with which the player interacted. At least for each successful interaction, a wagering event may be generated, each of which resulting in a first random award of player game credits to the player. The progress indicator may be updated when one or more predetermined conditions are detected during game play. When the progress indicator reaches a predetermined level during game play, one or more previously unavailable games and the previously unavailable in-game asset(s) may be enabled, such that successful interactions therewith generate previously unavailable wagering events and corresponding second random awards to the player.
机译:由计算机实现的操作受管制游戏机的方法可以包括从玩家那里接受资金并相应地建立玩家游戏积分。可以提供一种游戏和进度指示器,该游戏包括多个启用的游戏中资产和至少一个先前不可用的游戏中资产。多个启用的游戏中资产中的每一个可以被配置为当与玩家互动时产生下注机会。可以通过经由受控游戏机的用户界面接收至少一个玩家与启用的多个游戏中资产中的至少一些互动来启用游戏。对于每个产生的下注机会,可以确定确定所接收的玩家互动是导致与玩家互动的已启用游戏中资产的成功互动还是失败互动。至少对于每个成功的交互,可以生成投注事件,每个投注事件导致将玩家游戏信用的第一随机奖励授予玩家。当在玩游戏期间检测到一个或多个预定条件时,可以更新进度指示器。当进度指示器在玩游戏期间达到预定水平时,可以启用一个或多个先前不可用的游戏以及先前不可用的游戏中资产,使得与之成功的交互产生先前不可用的下注事件和对游戏者的相应第二随机奖励。播放器。

著录项

  • 公开/公告号US2020111292A1

    专利类型

  • 公开/公告日2020-04-09

    原文格式PDF

  • 申请/专利权人 SYNERGY BLUE LLC;

    申请/专利号US201816153784

  • 发明设计人 MICHAEL OBERBERGER;MICHAEL LOW;

    申请日2018-10-07

  • 分类号G07F17/32;G07F17/34;

  • 国家 US

  • 入库时间 2022-08-21 11:19:10

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