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Generalized primitives for smooth coloring of vector graphics artwork in constant time

机译:通用原语,可在恒定时间内平滑地对矢量图形进行着色

摘要

Diffusion coloring of vector graphics artwork is performed in constant time based on the number of color channels in a specified color space. In some examples, a method may include establishing color handles within an artwork, and defining mesh vertices distributed throughout the artwork. The method may also include determining a resultant color at each mesh vertex by solving the Laplacian equation for each of i color channels in a color space, wherein solving the Laplacian equation for each of the i color channels produces a corresponding i color values that collectively define the resultant color. A color for a pixel in the artwork can be determined by interpolating between the resultant colors at the mesh vertices.
机译:矢量图形图稿的扩散着色是根据指定颜色空间中颜色通道的数量在恒定时间内执行的。在一些示例中,一种方法可以包括在艺术品内建立颜色手柄,以及定义遍布艺术品的网格顶点。该方法还可以包括通过针对颜色空间中的每个i个颜色通道求解拉普拉斯方程来确定每个网格顶点处的结果颜色,其中针对每个i个颜色通道求解拉普拉斯方程产生对应的i个颜色值,这些值共同定义结果颜色。可以通过在网格顶点处的结果颜色之间进行插值来确定图稿中像素的颜色。

著录项

  • 公开/公告号US10489946B1

    专利类型

  • 公开/公告日2019-11-26

    原文格式PDF

  • 申请/专利权人 ADOBE INC.;

    申请/专利号US201816023521

  • 申请日2018-06-29

  • 分类号G06T11/40;H04N1/60;G06T11;

  • 国家 US

  • 入库时间 2022-08-21 11:26:51

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