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Three-dimensional model look-at-point rotation and viewport modes

机译:三维模型视点旋转和视口模式

摘要

A three-dimensional model can be presented in a two-dimensional digital canvas on a computer display. User input directed at the three-dimensional model in the two-dimensional canvas can be received. The three-dimensional model can be manipulated in response to the user input. A two-dimensional view of the three-dimensional model can be displayed. Corresponding data structures for the model, the canvas, and the two-dimensional objects in the data structure can be maintained and updated. One or more additional techniques can also be utilized in a computer system, such as continuous user-controlled model rotation in a two-dimensional canvas; viewport autofit and non-autofit modes; rotating the model around a camera look-at point; ghosting outside the viewport; normalizing modeling units and values; preset buttons with on-button previews; user-defined view presets; and/or two-dimensional image substitution.
机译:可以在计算机显示器上的二维数字画布中呈现三维模型。可以接收针对二维画布中的三维模型的用户输入。可以响应于用户输入来操纵三维模型。可以显示三维模型的二维视图。可以维护和更新模型,画布和数据结构中的二维对象的相应数据结构。还可以在计算机系统中利用一种或多种其他技术,例如在二维画布中连续的用户控制的模型旋转;等等。视口自动调整和非自动调整模式;围绕相机的观察点旋转模型;在视口外重影;规范化建模单位和值;带有按钮预览的预设按钮;用户定义的视图预设;和/或二维图像替换。

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