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PERSONALIZED ADAPTATION OF VIRTUAL REALITY CONTENT BASED ON EYE STRAIN CONTEXT

机译:基于眼疲劳背景的虚拟现实内容个性化适应

摘要

Provided are techniques for personalized adaptation of Virtual Reality (VR) content based on eye strain context. An initial eye strain context for a user while wearing a VR headset to view VR content in a User Interface (UI) is determined. A UI adaptation and an intensity of the UI adaptation is identified, where the UI adaptation is any one of an object velocity back and forth adaptation, a rotation movement calibration adaptation, and an object position adaptation. Modified VR content is rendered in the UI by applying the UI adaptation based on the intensity of the UI adaptation. An updated eye strain context is determined. In response to determining that the updated eye strain context indicates that eye strain has decreased, a priority weight for the UI adaptation is increased and the UI adaptation, the intensity of the UI adaptation, and the priority weight are saved in a user profile.
机译:提供了用于基于眼疲劳上下文来个性化地适配虚拟现实(VR)内容的技术。确定在戴上VR耳机以查看用户界面(UI)中的VR内容时用户的初始眼疲劳上下文。识别UI适应和UI适应的强度,其中UI适应是对象速度来回适应,旋转运动校准适应和对象位置适应中的任何一种。通过基于UI调整的强度应用UI调整,可以在UI中呈现修改后的VR内容。确定更新的眼疲劳背景。响应于确定更新的眼疲劳上下文指示眼疲劳已降低,用于UI适应的优先权重增加,并且UI适应,UI适应的强度和优先权重被保存在用户简档中。

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