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Technologies and Utopias : the cyberflâneur and the experience of being online

机译:技术和乌托邦:网络流媒体和在线体验

摘要

The thesis examines the historical moment of the transition of the Internet from a technology to a cultural form with widespread social use. It is a moment that contains traces of the utopian dreams of the early users of the Internet at the point when it became a widely available, accessible everyday resource. I examine this moment of transition in terms of a vocabulary of use that sought to give expression to the then novel experience of being online. These conceptualisation of use are called user types and usually appear as metaphors. The first two chapters begin with metaphor, presented both in theory and in practice. This is followed by an introduction to cybercultural studies and cyberferninism, approaches which provide both inspiration and counterargument to the here presented approach. This framework is expanded in the fourth chapter, in which existing methodologies are outlined to introduce the virtual archaeology. This approach is inspired by the most important theoretical reference point for the thesis: Benjamin and his Arcades Project (and within that: cyberflAnerie). Benjamin's project emphasises the analysis of fragments, which are juxtaposed to illuminate an otherwise invisible meaning. Similar structures are seen to exist online. These shape the particularity of the creation of meaning. Another important aspect of Benjamin is his emphasis on the city and the radical shift of modernity. Each user type is seen to similarly express a reaction to the shock of the new, expressing particular utopian moments in Internet history. User types tell us something of the formation of discourses that complete the transformation of a technology from the technical into recognisable social and cultural identities. The user types analysed in detail are: the cyberflAneur, cyberfldneuse, webgrrl, cyberpunk, netizen, cybernaut and surfer. Their detailed analysis provides the second part of the thesis. The aspects referred to in the first part are all part of these analyses. Final reflections about the user types' role as specific communication tools, which shape the cultural form of the new medium, conclude the thesis.
机译:本文考察了互联网从技术到具有广泛社会用途的文化形式过渡的历史性时刻。当互联网成为一种广泛可用的,可访问的日常资源时,这一刻就包含了早​​期互联网用户的乌托邦梦想的痕迹。我以使用词汇的方式来考察这一过渡时刻,该词汇旨在表达当时的新颖在线体验。这些使用的概念化称为用户类型,通常显示为隐喻。前两章从隐喻开始,在理论和实践上都有介绍。接下来是对网络文化研究和网络ferninism的介绍,这些方法为本文介绍的方法提供了启发和反驳。第四章对该框架进行了扩展,其中概述了现有方法以介绍虚拟考古学。这种方法的灵感来自于论文最重要的理论参考点:本杰明和他的Arcades项目(其中包括:cyberflAnerie)。本杰明的项目强调对片段的分析,这些片段并列以阐明本来不可见的含义。网上也存在类似的结构。这些塑造了意义创造的特殊性。本杰明的另一个重要方面是他对城市的重视和现代性的根本转变。可以看到每种用户类型都类似地表达了对新冲击的反应,表达了互联网历史中特定的乌托邦时刻。用户类型告诉我们某种话语的形成,这些话语完成了技术从技术到可识别的社会和文化身份的转换。详细分析的用户类型为:网络用户,网络用户,网络用户,朋克用户,网民,网络用户和冲浪者。他们的详细分析提供了论文的第二部分。第一部分中提到的方面都是这些分析的一部分。最后总结了用户类型作为特定沟通工具的角色,这些因素塑造了新媒体的文化形式。

著录项

  • 作者

    Hartmann Maren;

  • 作者单位
  • 年度 2004
  • 总页数
  • 原文格式 PDF
  • 正文语种 English
  • 中图分类

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