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Application of Visual-Inertial SLAM for 3D Mapping of Underground Environments

机译:视觉惯性SLAM在地下环境3D映射中的应用

摘要

The underground scenarios are one of the most challenging environments for accurate and precise 3d mapping where hostile conditions like absence of Global Positioning Systems, extreme lighting variations and geometrically smooth surfaces may be expected. So far, the state-of-the-art methods in underground modelling remain restricted to environments in which pronounced geometric features are abundant. Thislimitation is a consequence of the scan matching algorithms used to solve the localization and registration problems.This paper contributes to the expansion of the modelling capabilities to structures characterized by uniform geometry and smooth surfaces, as is the case of road and train tunnels. To achieve that, we combine some state of the art techniques from mobile robotics, and propose a method for 6DOF platform positioningin such scenarios, that is latter used for the environment modelling.A visual monocular Simultaneous Localization and Mapping (MonoSLAM) approach based on the Extended Kalman Filter (EKF), complemented by the introduction of inertial measurements in the prediction step, allows our system to localize himself over long distances, using exclusively sensors carried on board amobile platform. By feeding the Extended Kalman Filter with inertial data we were able to overcome the major problem related with MonoSLAM implementations, known as scale factor ambiguity. Despite extreme lighting variations, reliable visual features were extracted through the SIFT algorithm, and inserteddirectly in the EKF mechanism according to the Inverse Depth Parametrization. Through the 1-Point RANSAC (Random Sample Consensus) wrong frame-to-frame feature matches wererejected.The developed method was tested based on a dataset acquired inside a road tunnel and the navigation results compared with a ground truth obtained by post-processing a high grade Inertial Navigation System and L1/L2 RTK-GPS measurements acquired outside the tunnel. Results from the localization strategy arepresented and analyzed.
机译:地下场景是进行精确和精确的3d映射时最具挑战性的环境之一,在这种情况下,可能会遇到不利条件,例如缺少全球定位系统,极端的光照变化和几何光滑的表面。到目前为止,地下建模的最新方法仍然仅限于具有明显几何特征的环境。这种局限性是用于解决定位和配准问题的扫描匹配算法的结果。本文致力于将建模能力扩展到具有均匀几何形状和光滑表面的结构,例如公路和火车隧道。为此,我们结合了移动机器人的一些最新技术,并提出了一种在这种情况下用于6DOF平台定位的方法,该方法后来用于环境建模。一种基于单眼的同时定位和映射的视觉方法(MonoSLAM)扩展卡尔曼滤波器(EKF)在预测步骤中引入了惯性测量,从而使我们的系统能够使用移动平台上的专用传感器在很长的距离内进行本地定位。通过向惯性数据馈入扩展卡尔曼滤波器,我们能够克服与MonoSLAM实现相关的主要问题,即比例因子歧义。尽管存在极大的光照变化,但根据反深度参数化,通过SIFT算法提取了可靠的视觉特征,并将其直接插入EKF机制中。通过1点RANSAC(随机样本共识)拒绝了错误的帧到帧特征匹配。基于道路隧道内获取的数据集和导航结果与后处理的地面真相进行比较,测试了开发的方法隧道外获得的高级惯性导航系统和L1 / L2 RTK-GPS测量。提出并分析了本地化策略的结果。

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