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Rapid prototyping as a tool for learning product development

机译:快速原型制作作为学习产品开发的工具

摘要

Recently, 3D printing as a tool for rapid prototyping is becoming a trendy topic in the society. It´s usage is being widespread from the industry to the educational contexts. The success of a product is increasingly related to the performance of prototypes in Product Development Processes. In particular, in the first stages of these processes, rapid prototyping covers the lack of knowledge typical of the early phases. 3D printing enhances the diverger style of the experiential learning method required in the early phases of product development. In addition, learning environments where to enhance the use of rapid prototyping tools, such as 3D printers, are another key factor for a competent Product Development Process.This study aims to provide a learning environment that promotes creativity by using 3D printers. The work presents a qualitative and quantitative research. To gain an in-depth understanding of the needs and requirements of the case questionnaires and interviews have been done. Furthermore, this thesis suggests a comparative study of the feasibility of the use of low-end 3D printers in first stages of Product Development Process Variables are analysed in three experiments using different technologies. Lastly, an example of a learning environment supporting rapid prototyping in product development has been created.Based on the findings, it can be assumed that the creation of a learning environment that supports rapid prototyping fosters creativity in their users. The placement of the low-end 3D printer is economically viable and technically feasible. In addition, the space proposed promotes this technology.
机译:最近,作为快速原型制作工具的3D打印正成为社会中的一个热门话题。从行业到教育环境,它的用法都非常普遍。产品的成功与产品开发过程中原型的性能越来越相关。尤其是在这些过程的第一阶段,快速原型制作涵盖了早期阶段通常缺乏的知识。 3D打印增强了产品开发早期阶段所需的体验式学习方法的多样化风格。此外,学习环境可增强3D打印机等快速原型工具的使用,这是胜任产品开发流程的另一个关键因素。本研究旨在提供一个学习环境,以通过使用3D打印机来促进创造力。这项工作提出了定性和定量的研究。为了深入了解案件的需求和要求,已经进行了问卷调查和访谈。此外,本文提出了在产品开发过程的第一阶段使用低端3D打印机的可行性的比较研究,在使用不同技术的三个实验中进行了分析。最后,创建了一个支持产品开发中快速原型制作的学习环境的示例。基于这些发现,可以假设创建支持快速原型制作的学习环境可以培养用户的创造力。低端3D打印机的放置在经济上可行且在技术上可行。另外,提议的空间促进了这项技术。

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