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Modeling and Rendering Appearance of Hair and Textile Fibers

机译:头发和纺织纤维的建模和渲染外观

摘要

Fibers are ubiquitous in our visual world. Hair is an important part of our appearance, and we wear and use clothes made from various types of fibers. Computer graphics models that can accurately simulate light scattering in these materials have applications in the production of media such as movies and video games. They can also significantly lower the cost of textile design by allowing designers to design fabrics entirely in silico, render realistic images for feedback, and then fabricate final products that look exactly as designed.Recent research has shown that renderings of the highest quality---those showing realistic reflectance and complex geometric details---can be obtained by modeling individual fibers. However, this approach raises many open problems. For hair, the effect of fiber cross sections on light scattering behavior has never been carefully studied. For textiles, several competing approaches for fiber-level modeling exist, and it has been unclear which is the best. Furthermore, there has been no general procedure for matching textile models to real fabric appearance, and rendering such models requires considerable computing resources. In this dissertation, we present solutions to these open problems.Our first contribution is a light scattering model for human hair fibers that more accurately takes into account how light interacts with their elliptical cross sections. The model has been validated by a novel measurement device that captures light scattered from a single hair fiber much more efficiently than previous methods.Our second contribution is a general and powerful optimization framework for estimating parameters of a large class of appearance models from observations of real materials, which greatly simplifies development and testing of such models. We used the framework to systematically identify best practices in fabric modeling, including how to represent geometry and which light scattering model to use for textile fibers.Our third contribution is a fast, precomputation-based, GPU-friendly algorithm for approximately rendering fiber-level textile models under environment illumination. Using only a single commodity GPU, our implementation can render high-resolution, supersampled images of micron-resolution fabrics with multiple scattering in tens of seconds, compared to tens of core-hours required by CPU-based algorithms. Our algorithm makes fiber-level models practical for applications that require quick feedback, such as interactive textile design. We expect these contributions will make realistic physically-based virtual prototyping a reality.
机译:在我们的视觉世界中,光纤无处不在。头发是我们外观的重要组成部分,我们穿着和使用由各种纤维制成的衣服。可以精确模拟这些材料中的光散射的计算机图形模型在电影和视频游戏等媒体的生产中具有应用。他们还可以通过允许设计师完全使用计算机设计面料,渲染逼真的图像以供反馈,然后制造出外观完全符合设计的最终产品,从而显着降低纺织品设计成本。最近的研究表明,高质量的效果图-那些显示逼真的反射率和复杂的几何细节的模型可以通过对单个光纤建模来获得。但是,这种方法提出了许多未解决的问题。对于头发,从未仔细研究过纤维横截面对光散射行为的影响。对于纺织品,存在几种竞争的纤维级建模方法,目前尚不清楚哪种方法最好。此外,还没有用于使纺织品模型与真实织物外观匹配的通用程序,并且渲染这种模型需要大量的计算资源。在本文中,我们提出了这些开放性问题的解决方案。我们的第一个贡献是对人发纤维的光散射模型,该模型更准确地考虑了光如何与其椭圆形横截面相互作用。该模型已通过新型测量设备进行了验证,该设备能够比以前的方法更有效地捕获从单根毛发纤维散射的光。材料,极大地简化了此类模型的开发和测试。我们使用该框架来系统地识别织物建模中的最佳实践,包括如何表示几何形状以及用于纺织纤维的光散射模型。我们的第三项贡献是快速,基于计算的GPU友好算法,可近似渲染纤维级在环境照明下的纺织品模型。与基于CPU的算法所需的数十个核心小时相比,仅使用一个商用GPU,我们的实现就可以渲染数十秒内具有多次散射的微米级分辨率织物的高分辨率,超采样图像。我们的算法使纤维级模型适用于需要快速反馈的应用,例如交互式纺织品设计。我们希望这些贡献将使现实的基于物理的虚拟原型成为现实。

著录项

  • 作者

    Khungurn Pramook;

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  • 年度 2017
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  • 原文格式 PDF
  • 正文语种 en_US
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