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Simulating Adaptive Human Bipedal Locomotion Based on Phase Resetting Using Foot-Contact Information

机译:基于脚接触信息的基于相位重置的自适应人类双足运动

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摘要

Humans generate bipedal walking by cooperatively manipulating their complicated and redundant musculoskeletal systems to produce adaptive behaviors in diverse environments. To elucidate the mechanisms that generate adaptive human bipedal locomotion, we conduct numerical simulations based on a musculoskeletal model and a locomotor controller constructed from anatomical and physiological findings. In particular, we focus on the adaptive mechanism using phase resetting based on the foot-contact information that modulates the walking behavior. For that purpose, we first reconstruct walking behavior from the measured kinematic data. Next, we examine the roles of phase resetting on the generation of stable locomotion by disturbing the walking model. Our results indicate that phase resetting increases the robustness of the walking behavior against perturbations, suggesting that this mechanism contributes to the generation of adaptive human bipedal locomotion.
机译:人类通过协同操纵其复杂和冗余的肌肉骨骼系统来产生双足行走,从而在各种环境中产生适应性行为。为了阐明产生自适应人类双足运动的机制,我们基于肌肉骨骼模型和根据解剖学和生理学发现构造的运动控制器进行了数值模拟。特别地,我们专注于基于相位接触信息的相位复位的自适应机制,该脚接触信息可调节步行行为。为此,我们首先根据测得的运动学数据重建步行行为。接下来,我们通过扰动步行模型来研究相位重置对稳定运动产生的作用。我们的结果表明,相位重置可以提高步行行为抵抗干扰的鲁棒性,这表明该机制有助于适应性人类双足运动的产生。

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