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Taking the Scenic Route to 3D: Optimising Reconstruction from Moving Cameras

机译:沿着风景优美的路线前往3D:通过移动摄像机优化重构

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摘要

Reconstruction of 3D environments is a problem thatudhas been widely addressed in the literature. While manyudapproaches exist to perform reconstruction, few of themudtake an active role in deciding where the next observationsudshould come from. Furthermore, the problem of travellingudfrom the camera’s current position to the next, known asudpathplanning, usually focuses on minimising path length.udThis approach is ill-suited for reconstruction applications,udwhere learning about the environment is more valuable thanudspeed of traversal.udWe present a novel Scenic Route Planner that selectsudpaths which maximise information gain, both in terms ofudtotal map coverage and reconstruction accuracy. We alsoudintroduce a new type of collaborative behaviour into theudplanning stage called opportunistic collaboration, whichudallows sensors to switch between acting as independentudStructure from Motion (SfM) agents or as a variable baselineudstereo pair.udWe show that Scenic Planning enables similar performanceudto state-of-the-art batch approaches using less thanud0.00027% of the possible stereo pairs (3% of the views).udComparison against length-based pathplanning approachesudshow that our approach produces more complete and moreudaccurate maps with fewer frames. Finally, we demonstrateudthe Scenic Pathplanner’s ability to generalise to live scenariosudby mounting cameras on autonomous ground-basedudsensor platforms and exploring an environment.
机译:重建3D环境是文献中已广泛解决的问题。尽管存在许多执行重建的方法,但很少有方法在决定下一个观察结果的来源时起积极作用。此外,从摄影机的当前位置移动到另一个位置的问题(称为“ udpathplanning”)通常集中在最小化路径长度上。 ud这种方法不适合用于重建应用程序,的关于环境的知识, ud我们提出了一种新颖的“风景名胜路线规划器”,该方案选择了“ udpath”,以便在“ utotal总体地图覆盖率”和“重建精度”方面最大化信息的获取。我们还将一种新型的协作行为引入了机会规划的 udplanning阶段,这允许传感器在作为运动 SfM代理的独立 udS结构或作为可变基线 udstereo对之间切换。 ud我们证明了这一点。风景区规划使用少于 ud0.00027%的可能立体对(占视图的3%)启用了类似的性能 udto最新的批处理方法。 ud与基于长度的路径规划方法的比较 ud表明我们的方法使用更少的帧生成更完整,更准确的地图。最后,我们证明了 s 到移到“ ”的能力,

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