...
首页> 外文期刊>Computer vision and image understanding >Real-time 3D reconstruction of non-rigid shapes with a single moving camera
【24h】

Real-time 3D reconstruction of non-rigid shapes with a single moving camera

机译:单个移动摄像机可对非刚性形状进行实时3D重建

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

This paper describes a real-time sequential method to simultaneously recover the camera motion and the 3D shape of deformable objects from a calibrated monocular video. For this purpose, we consider the Navier-Cauchy equations used in 3D linear elasticity and solved by finite elements, to model the time-varying shape per frame. These equations are embedded in an extended Kalman filter, resulting in sequential Bayesian estimation approach. We represent the shape, with unknown material properties, as a combination of elastic elements whose nodal points correspond to salient points in the image. The global rigidity of the shape is encoded by a stiffness matrix, computed after assembling each of these elements. With this piecewise model, we can linearly relate the 3D displacements with the 3D acting forces that cause the object deformation, assumed to be normally distributed. While standard finite-element-method techniques require imposing boundary conditions to solve the resulting linear system, in this work we eliminate this requirement by modeling the compliance matrix with a generalized pseudoin-verse that enforces a pre-fixed rank. Our framework also ensures surface continuity without the need for a post-processing step to stitch all the piecewise reconstructions into a global smooth shape. We present experimental results using both synthetic and real videos for different scenarios ranging from isometric to elastic deformations. We also show the consistency of the estimation with respect to 3D ground truth data, include several experiments assessing robustness against artifacts and finally, provide an experimental validation of our performance in real time at frame rate for small maps.
机译:本文介绍了一种实时顺序方法,可同时从校准的单眼视频中恢复摄像机的运动以及可变形对象的3D形状。为此,我们考虑在3D线性弹性中使用的Navier-Cauchy方程并通过有限元求解,以模拟每帧的时变形状。这些方程式嵌入扩展的卡尔曼滤波器中,从而产生了顺序贝叶斯估计方法。我们将形状(具有未知的材料属性)表示为弹性元素的组合,其节点对应于图像中的显着点。形状的整体刚度由刚度矩阵编码,该刚度矩阵是在组装这些元素中的每一个之后计算的。使用此分段模型,我们可以将3D位移与导致对象变形的3D作用力线性相关,假定物体是正态分布的。虽然标准的有限元方法技术要求施加边界条件来解决所得的线性系统,但在这项工作中,我们通过使用强制预设等级的广义伪逆模型来建模依从性矩阵,从而消除了这一要求。我们的框架还可以确保表面连续性,而无需后处理步骤即可将所有分段重建物缝合为整体光滑的形状。我们提供了从合成视频到真实视频的实验结果,适用于从等轴测图到弹性变形的不同场景。我们还展示了有关3D地面真相数据的估计的一致性,包括几个评估针对伪像的鲁棒性的实验,最后,为小地图实时地以帧速率对我们的性能进行了实验验证。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号