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Identifying the Added Value of Virtual Reality for Treatment in Forensic Mental Health: A Scenario-Based, Qualitative Approach

机译:确定法医心理健康中的虚拟现实的附加值:基于场景,定性的方法

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摘要

Background: Although literature and practice underline the potential of virtual reality (VR) for forensic mental healthcare, studies that explore why and in what way VR can be of added value for treatment of forensic psychiatric patients is lacking.Goals: This study aimed to identify (1) points of improvements in existing forensic mental health treatment of in- and outpatients, (2) possible ways of using VR that can improve current treatment, and (3) positive and negative aspects of the use of VR for the current treatment according to patients and therapists.Methods: Two scenario-based methods were used. First, semi-structured interviews were conducted with eight therapists and three patients to elicit scenarios from them. Based on these results, six scenarios about possibilities for using VR in treatment were created and presented to 89 therapists and 19 patients in an online questionnaire. The qualitative data from both methods were coded independently by two researchers, using the method of constant comparison.Results: In the interviews, six main codes with accompanying sub codes emerged. Ideas for improvement of treatment were grouped around the unique characteristics of the forensic setting, characteristics of the complex patient population, and characteristics of the type of treatment. For possibilities of VR, main codes were skills training with interaction, observation of situations or stimuli without interaction, and creating insight for others into the patient. The questionnaire resulted in a broad range of insights into potential positive and negative aspects of VR related to the current treatment, the patient, the content of a VR application, and practical matters.Conclusion: VR offers a broad range of possibilities for forensic mental health. Examples are offering training of behavioral and cognitive skills in a realistic context to bridge the gap between a therapy room and the real world, increasing treatment motivation, being able to adapt a VR application to individual patients, and providing therapists with new insights into a patient. These findings can be used to ground the development of new VR applications. Nevertheless, we should remain critical of when in the treatment process and for whom VR could be of added value.
机译:背景:虽然文献和实践下划线虚拟现实(VR)法医心理保健,研究,探讨为什么以及以何种方式VR可用于治疗法医精神病患者的增值潜力是lacking.Goals:本研究旨在查明(1)在现有的入口和门诊病人法医精神健康治疗的改进点,(2)使用VR的可能的方式,可以改善目前的治疗,并根据(3)使用VR的用于当前治疗的积极和消极方面患者和therapists.Methods:使用了两种基于场景的方法。首先,半结构访谈,与八个治疗师和三名患者进行向他们征求方案。基于这些结果,创建了关于治疗用VR可能性六种情形,并提交给89个治疗师和19名患者在网上问卷调查。从两种方法的定性数据由两位研究者独立编码,使用恒定comparison.Results的方法:在采访,伴随子码六个主码出现了。改善治疗的思路进行分组周围的法医设置的独特之处,在复杂的患者人群的特点,治疗的类型的特征。对于VR的可能性,主要是编码技能,互动,情况或刺激观察训练没有互动,并为他人创造洞察病人。问卷产生了广泛的见解与当前治疗,患者,虚拟现实应用的内容,以及实际matters.Conclusion VR的潜在积极和消极方面:VR提供了广泛的法医心理健康的可能性。例子在现实背景下,以弥合治疗室和真实世界之间的差距提供的行为和认知技能培训,增加了治疗的动力,能够适应VR应用到个别病人,并提供了新的见解治疗到患者。这些发现可用于地面的新的虚拟现实应用的发展。尽管如此,我们仍应在治疗过程时,为谁VR可能是增值的关键。

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