Attack; Civilian population; Computer aided instruction; Computer games; Computerized simulation; Detonations; Disruptive technologies; Fallout; Game-based learning; Improvised nuclear devices; Improvised weapons; Interactions; Knowledge gaps; Learning; Nuclear attack; Nuclear detonation; Nuclear explosion simulation; Nuclear fallout; Nuclear terrorism attack; Nuclear terrorism preparedness; Nuclear weapons; Preparation; Protection; Protective action guidance; Public communications; Public preparedness; Serious games; Shelter-in-place; Survival(Personnel); Terrorism; Theses; Video games; Video games generation; Video images;
机译:视频游戏追踪(VGPu)量表开发:设计和验证量表,对基于游戏的学习和评估具有影响
机译:视频和协作的交互性,用于在基于数字游戏的学习环境中学习成就,内在动机,认知负担和行为模式
机译:基于视频游戏的学习方法中的学习韵律
机译:通过严肃的游戏提高学习成果:在混合学习环境中实施基于游戏的学习框架
机译:探索互动性在基于视频游戏的学习中的作用。
机译:动机学生的需求和学习成果:基于混合游戏的应用程序可增强语言学习
机译:认真对待游戏-使用基于视频游戏的学习来增强核恐怖主义防范能力