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Towards a Mosaic-Based Visual Representation of Large Scenes

机译:走向大型场景的基于马赛克的视觉表示

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摘要

Interactive systems using active cameras produce a large amount of image data to be processed. The task of a visual memory is to represent this data in an efficient way, thus assisting subsequent image analysis algorithms. In this paper, we extent our mosaic-based approach [2] to large scenes, where distortions occur if the camera rotation covers a wide angle. This problem can be solved by using a spherical mosaic surface. However, since most vision algorithms are designed for planar images, we propose to tile the sphere with planar patches, resulting in a mosaic polytope which we call a multimosaic. A more spacious scene can be represented by a number of such multimosaics taken from different spatial positions. If a mobile robot is used for image acquisition, the path in between can additionally be represented by manifold mosaics [3] to connect the positions.
机译:使用主动摄像机的交互式系统会产生大量要处理的图像数据。视觉存储器的任务是以有效的方式表示此数据,从而辅助后续的图像分析算法。在本文中,我们将基于马赛克的方法[2]扩展到大型场景,如果摄像机旋转的角度较大,就会发生变形。通过使用球形镶嵌表面可以解决此问题。但是,由于大多数视觉算法都是为平面图像设计的,因此我们建议使用平面斑块对球体进行平铺,从而形成马赛克多面体,我们称之为多马赛克。更加宽敞的场景可以通过从不同空间位置获取的大量此类多马赛克图像来表示。如果使用移动机器人进行图像采集,则其间的路径还可以用多面体拼接[3]表示,以连接各个位置。

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