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3D reconstruction of free-formed line-like objects using NURBS representation

机译:使用NURBS表示法对自由形状的线状对象进行3D重建

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摘要

3D reconstruction of arbitrary free-formed objects is an important and challenging problem in computer vision. In this paper, we first discuss the importance of primitive selection in 3D reconstruction. Subsequently, a theorem, which reveals the perspective invariance of NURBS, is shown, making it a good choice as primitive in 3D reconstruction. Consequently, based on this theorem a new paradigm of free-formed line-like object reconstruction using NURBS as primitives is proposed. Furthermore, an approach for determining weights for 3D NURBS is presented, and the width effect of curved line-like objects is analyzed. Finally, experiments with line-like objects and machine part demonstrate the feasibility of our approach and prove the superiority of our approach over the point- or segment-based approaches as well as the B-spline-based reconstruction approach in terms of robustness and accuracy. (C) 2003 Published by Elsevier Science Ltd on behalf of Pattern Recognition Society. [References: 47]
机译:任意自由形对象的3D重建是计算机视觉中一个重要且具有挑战性的问题。在本文中,我们首先讨论原始选择在3D重建中的重要性。随后,显示了一个揭示NURBS透视不变性的定理,使其成为3D重建中的原始选择。因此,基于该定理,提出了一种以NURBS为基元的自由形线状物体重构的新范例。此外,提出了一种确定3D NURBS权重的方法,并分析了曲线状对象的宽度效应。最后,使用线状对象和机器零件进行的实验证明了该方法的可行性,并证明了该方法在基于鲁棒性和准确性方面优于基于点或分段的方法以及基于B样条的重构方法。 。 (C)2003由Elsevier Science Ltd代表模式识别协会出版。 [参考:47]

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