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首页> 外文期刊>PASJ: Publications of the Astronomical Society of Japan >PPPM and TreePM methods on GRAPE systems for cosmological N-body simulations
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PPPM and TreePM methods on GRAPE systems for cosmological N-body simulations

机译:GRAPE系统上的PPPM和TreePM方法用于宇宙N体模拟

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We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM implementations on GRAPE, the computational time is significantly reduced compared with the conventional implementations without GRAPE, especially under strong particle clustering, and is almost constant irrespective of the degree of particle clustering. We describe our survey of two simulation parameters, the PM grid spacing and the opening parameter for the most optimal combination of force accuracy and computational speed. We also describe the parallelization of these implementations on a PC-GRAPE cluster, in which each node has one GRAPE board, and present the optimal configuration of simulation parameters for good parallel scalability.
机译:我们介绍了GRAPE-5和GRAPE-6A系统上的粒子-粒子-粒子-网格(PPPM)和树粒子-网格(TreePM)的实现,这是用于重力多体仿真的专用硬件加速器。在我们的GRAPE上的PPPM和TreePM实现中,与没有GRAPE的传统实现相比,计算时间显着减少,尤其是在强粒子聚类的情况下,并且无论粒子聚类的程度如何,计算时间几乎都是恒定的。我们描述了对两个模拟参数的测量,即PM网格间距和打开参数,以实现力精度和计算速度的最佳组合。我们还描述了在PC-GRAPE群集上这些实现的并行化,其中每个节点都有一个GRAPE板,并给出了仿真参数的最佳配置,以实现良好的并行可伸缩性。

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