...
首页> 外文期刊>Pain. >Virtual reality as an adjunctive pain control during burn wound care in adolescent patients.
【24h】

Virtual reality as an adjunctive pain control during burn wound care in adolescent patients.

机译:虚拟现实作为青少年患者烧伤创面护理期间的辅助疼痛控制。

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

For daily burn wound care procedures, opioid analgesics alone are often inadequate. Since most burn patients experience severe to excruciating pain during wound care, analgesics that can be used in addition to opioids are needed. This case report provides the first evidence that entering an immersive virtual environment can serve as a powerful adjunctive, nonpharmacologic analgesic. Two patients received virtual reality (VR) to distract them from high levels of pain during wound care. The first was a 16-year-old male with a deep flash burn on his right leg requiring surgery and staple placement. On two occasions, the patient spent some of his wound care in VR, and some playing a video game. On a 100 mm scale, he provided sensory and affective pain ratings, anxiety and subjective estimates of time spent thinking about his pain during the procedure. For the first session of wound care, these scores decreased 80 mm, 80 mm, 58 mm, and 93 mm, respectively, during VR treatment compared with the video game control condition. For the second session involving staple removal, scores also decreased. The second patient was a 17-year-old male with 33.5% total body surface area deep flash burns on his face, neck, back, arms, hands and legs. He had difficulty tolerating wound care pain with traditional opioids alone and showed dramatic drops in pain ratings during VR compared to the video game (e.g. a 47 mm drop in pain intensity during wound care). We contend that VR is a uniquely attention-capturing medium capable of maximizing the amount of attention drawn away from the 'real world', allowing patients to tolerate painful procedures. These preliminary results suggest that immersive VR merits more attention as a potentially viable form of treatment for acute pain.
机译:对于日常烧伤创面护理程序,仅使用阿片类镇痛药通常是不够的。由于大多数烧伤患者在伤口护理过程中会经历剧烈的疼痛,因此除阿片类药物外还需要使用止痛药。该病例报告提供了第一个证据,证明进入沉浸式虚拟环境可以用作有效的辅助性非药物止痛药。两名患者接受了虚拟现实技术(VR),以分散伤口护理过程中的剧烈疼痛。第一个是一名16岁的男性,右腿深部烧伤,需要手术和缝合钉。有两次,患者在VR中花费了一些伤口护理时间,还有些在玩电子游戏。在100毫米的范围内,他提供了感觉和情感上的疼痛评估,焦虑和主观评估过程中花费在思考他的疼痛上的时间。对于第一阶段的伤口护理,与视频游戏控制条件相比,在VR治疗期间,这些得分分别降低了80毫米,80毫米,58毫米和93毫米。对于第二次涉及钉书钉去除的环节,得分也有所下降。第二名患者是一名17岁的男性,其总表面积为33.5%,面部,颈部,背部,手臂,手和腿上有深深的闪光灼伤。他仅凭传统的阿片类药物就难以忍受伤口护理疼痛,并且与视频游戏相比,VR期间的疼痛等级明显下降(例如,伤口护理期间疼痛强度降低了47毫米)。我们认为,VR是一种独特的注意力吸引媒体,能够最大程度地吸引从“现实世界”中吸引的注意力,使患者能够忍受痛苦的手术。这些初步结果表明,沉浸式VR作为一种可能的急性疼痛治疗方法值得更多关注。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号