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首页> 外文期刊>Sports medicine >Interactive processes link the multiple symptoms of fatigue in sport competition.
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Interactive processes link the multiple symptoms of fatigue in sport competition.

机译:互动过程将运动竞赛中疲劳的多种症状联系在一起。

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Muscle physiologists often describe fatigue simply as a decline of muscle force and infer this causes an athlete to slow down. In contrast, exercise scientists describe fatigue during sport competition more holistically as an exercise-induced impairment of performance. The aim of this review is to reconcile the different views by evaluating the many performance symptoms/measures and mechanisms of fatigue. We describe how fatigue is assessed with muscle, exercise or competition performance measures. Muscle performance (single muscle test measures) declines due to peripheral fatigue (reduced muscle cell force) and/or central fatigue (reduced motor drive from the CNS). Peak muscle force seldom falls by >30% during sport but is often exacerbated during electrical stimulation and laboratory exercise tasks. Exercise performance (whole-body exercise test measures) reveals impaired physical/technical abilities and subjective fatigue sensations. Exercise intensity is initially sustained by recruitment of new motor units and help from synergistic muscles before it declines. Technique/motor skill execution deviates as exercise proceeds to maintain outcomes before they deteriorate, e.g. reduced accuracy or velocity. The sensation of fatigue incorporates an elevated rating of perceived exertion (RPE) during submaximal tasks, due to a combination of peripheral and higher CNS inputs. Competition performance (sport symptoms) is affected more by decision-making and psychological aspects, since there are opponents and a greater importance on the result. Laboratory based decision making is generally faster or unimpaired. Motivation, self-efficacy and anxiety can change during exercise to modify RPE and, hence, alter physical performance. Symptoms of fatigue during racing, team-game or racquet sports are largely anecdotal, but sometimes assessed with time-motion analysis. Fatigue during brief all-out racing is described biomechanically as a decline of peak velocity, along with altered kinematic components. Longer sport events involve pacing strategies, central and peripheral fatigue contributions and elevated RPE. During match play, the work rate can decline late in a match (or tournament) and/or transiently after intense exercise bursts. Repeated sprint ability, agility and leg strength become slightly impaired. Technique outcomes, such as velocity and accuracy for throwing, passing, hitting and kicking, can deteriorate. Physical and subjective changes are both less severe in real rather than simulated sport activities. Little objective evidence exists to support exercise-induced mental lapses during sport. A model depicting mind-body interactions during sport competition shows that the RPE centre-motor cortex-working muscle sequence drives overall performance levels and, hence, fatigue symptoms. The sporting outputs from this sequence can be modulated by interactions with muscle afferent and circulatory feedback, psychological and decision-making inputs. Importantly, compensatory processes exist at many levels to protect against performance decrements. Small changes of putative fatigue factors can also be protective. We show that individual fatigue factors including diminished carbohydrate availability, elevated serotonin, hypoxia, acidosis, hyperkalaemia, hyperthermia, dehydration and reactive oxygen species, each contribute to several fatigue symptoms. Thus, multiple symptoms of fatigue can occur simultaneously and the underlying mechanisms overlap and interact. Based on this understanding, we reinforce the proposal that fatigue is best described globally as an exercise-induced decline of performance as this is inclusive of all viewpoints.
机译:肌肉生理学家通常将疲劳简单描述为肌肉力量的下降,并推断这会导致运动员减慢速度。相比之下,运动科学家将运动比赛中的疲劳更全面地描述为运动引起的性能损害。这篇综述的目的是通过评估许多表现症状/措施和疲劳机制来调和不同的观点。我们描述了如何通过肌肉,运动或比赛表现指标评估疲劳程度。由于周围疲劳(肌肉细胞力降低)和/或中枢疲劳(CNS的电机驱动力降低),肌肉性能(单项肌肉测试指标)下降。在运动期间,峰值肌肉力量很少会下降> 30%,但在电刺激和实验室锻炼任务中通常会加剧。运动表现(全身运动测试手段)表明身体/技术能力受损和主观疲劳感。运动强度最初通过募集新的运动单位并在协同肌肉下降之前得到帮助来维持。技术/运动技能的执行会随着锻炼的进行而偏离,从而在结果恶化之前维持结果,例如降低精度或速度。由于周围和较高的中枢神经系统输入的结合,在次最大的任务中,疲劳感会带来较高的感知劳累等级(RPE)。比赛表现(运动症状)受决策和心理方面的影响更大,因为存在对手,并且对结果的重视程度更高。基于实验室的决策通常较快或不受损害。动机,自我效能感和焦虑会在运动过程中发生变化,从而改变RPE,从而改变身体机能。赛车,团队游戏或球拍运动中的疲劳症状在很大程度上是轶事,但有时可以通过时间运动分析进行评估。生物力学将短暂的全速比赛中的疲劳描述为峰值速度的下降以及运动学组件的变化。较长的运动项目涉及起搏策略,中枢和外周疲劳贡献以及RPE升高。在比赛期间,工作率可能会在比赛(或比赛)后期和/或剧烈运动爆发后短暂下降。反复的短跑能力,敏捷性和腿部力量会稍有受损。诸如投掷,传球,击打和踢球的速度和准确性等技术成果可能会恶化。在真实而非模拟的体育活动中,身体和主观的变化都没有那么严重。几乎没有客观证据支持运动期间运动引起的精神错乱。一个描述运动比赛中身心互动的模型显示,RPE中枢皮质运动的肌肉序列驱动整体表现水平,进而导致疲劳症状。该序列的运动输出可通过与肌肉传入和循环反馈,心理和决策输入的交互作用进行调节。重要的是,补偿流程存在于许多级别,以防止性能下降。假定的疲劳因素的微小变化也可以起到保护作用。我们显示出个体疲劳因素,包括减少的碳水化合物供应,5-羟色胺升高,缺氧,酸中毒,高钾血症,热疗,脱水和活性氧,均会导致多种疲劳症状。因此,疲劳的多种症状可能同时发生,并且潜在的机制重叠并相互作用。基于这种理解,我们加强了这样的建议:将疲劳最好地描述为运动引起的性能下降,因为这包括所有观点。

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