首页> 外文期刊>Sportverletzung Sportschaden: Organ der Gesellschaft fu?r Orthopa?disch-Traumatologische Sportmedizin >Parkour - 'Art of movemento' and its injury risk [Parkour - 'Kunst der Fortbewegung' und ihr Verletzungsrisiko]
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Parkour - 'Art of movemento' and its injury risk [Parkour - 'Kunst der Fortbewegung' und ihr Verletzungsrisiko]

机译:跑酷-“运动的艺术”及其受伤的风险[跑酷-“运动的艺术”及其受伤的风险]

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Introduction: Parkour sport is the playfully breaching of obstacles originally not created to get from A to B in the fastest manner. There have been only few publications on injuries in this young and trendy sport mainly performed in urban areas. The aim of this study is to analyse parkour-related acute injuries and their factors. Methods: For the retrospective cross-sectional study, a total of n = 266 traceurs (m: n = 255, w: n = 11) completed anonymized online questionnaires. Results: On average, each traceur sustained 1.9 injuries per sport career/year, or 5.5 injuries/1000 h training, respectively. The upper extremity was the most affected body region (58 %), followed by the lower extremity (27 %), head and the back. An increase of injuries from proximal to distal was observed in the upper extremity. However, for the lower extremity it was the opposite. Of all injuries, the most common were skin abrasions (70.3 %). Muscle injuries were observed in 13.1 % of the traceurs, followed by dislocations (6.1 %), and soft tissue (e. g., ligaments, tendons) injuries (5.3 %). Passive precautionary measures were abandoned by the majority of the traceurs (88 %). Landing belonged to the movement elements resulting in most of the injuries (61 %), followed by supportive and static efforts of the arms (10.7 %). Overestimation (23 %) as well as misjudging the situation (20 %) were the most common causes. Conclusion: Other than expected, parkour is an urban movement style with most of the injuries being neither severe nor common despite the lack of precautionary measures. Localisation and type of injuries reflect the characteristic movement elements. There is a need for further investigations to allow a more differentiated analysis in order to develop injury prevention concepts.
机译:简介:跑酷运动是一种顽皮的突破,它原本不会以最快的方式从A到B产生障碍。关于这种在年轻人中流行的运动中受伤的出版物很少,主要在城市地区进行。这项研究的目的是分析与跑酷有关的急性损伤及其因素。方法:对于回顾性横断面研究,总共完成了266个示踪剂(m:n = 255,w:n = 11)的匿名在线调查问卷。结果:每个运动职业平均每年每名探伤者遭受1.9伤,或每1000小时训练平均遭受5.5伤。上肢是受影响最大的身体部位(58%),其次是下肢(27%),头部和背部。在上肢观察到从近端到远端的伤害增加。但是,对于下肢则相反。在所有伤害中,最常见的是皮肤擦伤(70.3%)。在13.1%的trace骨中观察到肌肉受伤,其次是脱位(6.1%)和软组织(例如韧带,肌腱)受伤(5.3%)。大多数示踪剂(88%)放弃了被动的预防措施。着陆是造成大部分伤害的运动要素(61%),其次是手臂的支撑和静态作用(10.7%)。最常见的原因是高估(23%)和对情况的错误判断(20%)。结论:跑酷是一种城市运动方式,与预期不同,尽管缺乏预防措施,但大多数伤害既不严重也不常见。受伤的部位和类型反映了运动的特征。有必要进行进一步的调查,以进行更具差异性的分析,从而制定预防伤害的概念。

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