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首页> 外文期刊>Chaos, Solitons and Fractals: Applications in Science and Engineering: An Interdisciplinary Journal of Nonlinear Science >Oligopoly games with nonlinear demand and cost functions: Two boundedly rational adjustment processes
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Oligopoly games with nonlinear demand and cost functions: Two boundedly rational adjustment processes

机译:具有非线性需求和成本函数的寡头博弈:两个有限的理性调整过程

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摘要

We consider a Cournot oligopoly game, where firms produce an homogenous good and the demand and cost functions are nonlinear. These features make the classical best reply solution difficult to be obtained, even if players have full information about their environment. We propose two different kinds of repeated games based on a lower degree of rationality of the firms, on a reduced information set and reduced computational capabilities. The first adjustment mechanism is called "Local Monopolistic Approximation" (LMA). First firms get the correct local estimate of the demand function and then they use such estimate in a linear approximation of the demand function where the effects of the competitors' outputs are ignored. On the basis of this subjective demand function they solve their profit maximization problem. By using the second adjustment process, that belongs to a class of adaptive mechanisms known in the literature as "Gradient Dynamics" (GD), firms do not solve any optimization problem, but they adjust their production in the direction indicated by their (correct) estimate of the marginal profit. Both these repeated games may converge to a Cournot-Nash equilibrium, i.e. to the equilibrium of the best reply dynamics. We compare the properties of the two different dynamical systems that describe the time evolution of the oligopoly games under the two adjustment mechanisms, and we analyze the conditions that lead to non-convergence and complex dynamic behaviors. The paper extends the results of other authors that consider similar adjustment processes assuming Linear cost functions or linear demand functions. (c) 2005 Elsevier Ltd. All rights reserved.
机译:我们考虑一个古诺寡头博弈,其中企业生产同质商品,需求和成本函数是非线性的。这些功能使经典的最佳回复解决方案难以获得,即使玩家拥有有关其环境的完整信息。我们基于企业的较低合理性,减少的信息集和减少的计算能力,提出了两种不同类型的重复博弈。第一种调整机制称为“本地垄断近似”(LMA)。首先,企业获得对需求函数的正确局部估计,然后在需求函数的线性近似中使用这种估计,而忽略了竞争者产出的影响。基于此主观需求函数,他们解决了利润最大化的问题。通过使用第二种调整过程,该过程属于文献中称为“梯度动力学”(GD)的一类自适应机制,企业无法解决任何优化问题,但可以按照其(正确)指示的方向调整生产边际利润的估计。这两个重复的博弈都可以收敛到古诺-纳什均衡,即,达到最佳回复动力学的均衡。我们比较了描述两种调节机制下寡头博弈的时间演化的两种不同动力系统的性质,并分析了导致不收敛和复杂动态行为的条件。本文扩展了考虑线性调整函数或线性需求函数的类似调整过程的其他作者的结果。 (c)2005 Elsevier Ltd.保留所有权利。

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