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Methods for improving the tone mapping for backward compatible high dynamic range image and video coding

机译:向后兼容的高动态范围图像和视频编码的色调映射改进方法

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Backward compatibility for high dynamic range image and video compression forms one of the essential requirements in the transition phase from low dynamic range (LDR) displays to high dynamic range (HDR) displays. In a recent work [1], the problems of tone mapping and HDR video coding are originally fused together in the same mathematical framework, and an optimized solution for tone mapping is achieved in terms of the mean square error (MSE) of the logarithm of luminance values. In this paper, we improve this pioneer study in three aspects by considering its three shortcomings. First, the proposed method [1] works over the logarithms of luminance values which are not uniform with respect to Human Visual System (HVS) sensitivity. We propose to use the perceptually uniform luminance values as an alternative for the optimization of tone mapping curve. Second, the proposed method [1] does not take the quality of the resulting tone mapped images into account during the formulation in contrary to the main goal of tone mapping research. We include the LDR image quality as a constraint to the optimization problem and develop a generic methodology to compromise the trade-off between HDR and LDR image qualities for coding. Third, the proposed method [1] simply applies a low-pass filter to the generated tone curves for video frames to avoid flickering during the adaptation of the method to the video. We instead include an HVS based flickering constraint to the optimization and derive a methodology to compromise the trade-off between the rate-distortion performance and flickering distortion. The superiority of the proposed methodologies is verified with experiments on HDR images and video sequences.
机译:高动态范围图像和视频压缩的向后兼容性是从低动态范围(LDR)显示器到高动态范围(HDR)显示器的过渡阶段的基本要求之一。在最近的工作中[1],色调映射和HDR视频编码的问题最初在同一数学框架中融合在一起,并且根据对数的均方误差(MSE)实现了色调映射的优化解决方案。亮度值。在本文中,我们考虑了它的三个缺点,从三个方面改进了这项先驱研究。首先,提出的方法[1]适用于相对于人类视觉系统(HVS)灵敏度不均匀的亮度值的对数。我们建议使用感知均匀的亮度值作为优化色调映射曲线的替代方法。其次,与色调映射研究的主要目标相反,所提出的方法[1]在制定过程中没有考虑得到的色调映射图像的质量。我们将LDR图像质量作为优化问题的约束条件,并开发一种通用方法来折衷HDR和LDR图像质量之间的权衡以进行编码。第三,提出的方法[1]简单地将低通滤波器应用于视频帧的生成色调曲线,以避免在该方法适应视频时出现闪烁。相反,我们在优化中包括了基于HVS的闪烁约束,并推导了一种方法来折衷速率失真性能和闪烁失真之间的折衷。通过对HDR图像和视频序列进行的实验验证了所提出方法的优越性。

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