【24h】

Adaptive bitstream switching of scalable video

机译:可伸缩视频的自适应比特流切换

获取原文
获取原文并翻译 | 示例
获取外文期刊封面目录资料

摘要

With scalable video coding that provides fine-granular quality degradation, such as fine granularity scalability (FGS) and progressive FGS (PFGS), or H.264 scalable video coding's (SVC) adaptive reference FGS (AR-FGS) coding, video can flexibly be streamed to receivers of heterogeneous bandwidths. However, the transmitted video is only efficiently encoded when the transmission bit rate is in the vicinity of the encoding bit rate. In this paper, we develop and evaluate a comprehensive suite of network-aware adaptive bitstream switching policies for point-to-point and point-to-multipoint streaming of fine granular scalable coded video to address this coding efficiency issue. Our approach stores a small number of encodings (versions) with different encoding bit rates for each video sequence and estimates the reconstructed quality using the motion activity levels of the underlying visual content (or, in general, any content descriptor(s) that highly correlate with the reconstructed quality). For unicast streaming, we then: (i) adaptively switch between the different encodings at the server, to improve the reconstructed video quality and (ii) adaptively drop packets during network congestion to ensure fairness between multiple unicast streams. For multicast streaming, we also adaptively switch between the different encodings to maximize the average video quality. Our adaptive bitstream switching policies consider the visual content descriptors as well as the network channel variability, while requiring only sample points from the rate-distortion curve of the video stream. From our extensive simulations with PFGS coding, we find that our adaptive unicast bitstream switching policy achieves on average a 0.8 dB improvement over the optimal non-adaptive streaming for a diverse 200-shot sequence from Star Wars IV. We have also verified our key findings with the latest scalable video coding standard, H.264 SVC.
机译:借助可提供细粒度质量下降的可伸缩视频编码,例如细粒度可伸缩性(FGS)和渐进式FGS(PFGS)或H.264可伸缩视频编码(SVC)自适应参考FGS(AR-FGS)编码,视频可以灵活地被流传输到异构带宽的接收器。但是,仅当传输比特率在编码比特率附近时,才对发送的视频进行有效编码。在本文中,我们开发和评估了一套完整的网络感知自适应比特流切换策略套件,用于细粒度可扩展编码视频的点对点和点对多点流,以解决此编码效率问题。我们的方法为每个视频序列存储少量具有不同编码比特率的编码(版本),并使用基础视觉内容(或通常与任何高度相关的内容描述符)的运动活动水平来估算重构质量重建的质量)。对于单播流,我们然后:(i)在服务器上的不同编码之间进行自适应切换,以提高重构的视频质量;(ii)在网络拥塞期间自适应地丢弃数据包,以确保多个单播流之间的公平性。对于多播流,我们还自适应地在不同的编码之间切换,以最大程度地提高平均视频质量。我们的自适应比特流切换策略考虑了视觉内容描述符以及网络通道的可变性,同时仅需要视频流的速率失真曲线中的采样点。从我们使用PFGS编码进行的广泛模拟中,我们发现,对于《星球大战4》的200多个序列,我们的自适应单播比特流切换策略平均比最佳非自适应流平均提高了0.8 dB。我们还用最新的可扩展视频编码标准H.264 SVC验证了我们的主要发现。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号