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Divide-and-Conquer: A Proportional, Minimal-Envy Cake-Cutting Algorithm

机译:分而治之:比例最小的嫉妒切蛋糕算法

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We analyze a class of proportional cake-cutting algorithms that use a minimal number of cuts (n - 1 if there are n players) to divide a cake that the players value along one dimension. While these algorithms may not produce an envy-free or efficient allocationas these terms are used in the fair-division literature-one, divide-and-conquer (D&C), minimizes the maximum number of players that any single player can envy. It works by asking n >= 2 players successively to place marks on a cake-valued along a line-that divide it into equal halves (when n is even) or nearly equal halves (when n is odd), then halves of these halves, and so on. Among other properties, D&C ensures players of at least 1 shares, as they each value the cake, if and only if they are truthful. However, D&C may not allow players to obtain proportional, connected pieces if they have unequal entitlements. Possible applications of D&C to land division are briefly discussed.
机译:我们分析了一类比例蛋糕切分算法,该算法使用最少的切分次数(如果有n个玩家,则为n-1)来划分一个玩家在一个维度上重视的蛋糕。尽管这些算法可能无法产生令人羡慕的或有效的分配,因为这些术语在公平分界文献中使用,但一分而治之(D&C)却使任何一个玩家都能羡慕的最大玩家数量减至最少。它的工作原理是依次要求n> = 2个玩家在沿线的蛋糕值上放置标记,将其分成相等的两半(当n为偶数时)或几乎相等的两半(当n为奇数时),然后将这些半数减半, 等等。 D&C除了其他属性外,还可以确保至少有1 / n份额的参与者,因为他们每个人都看重蛋糕,当且仅当他们是真实的时才如此。但是,如果D&C的权利不平等,则可能不允许玩家获得相称的关联作品。简要讨论了D&C在土地分割中的可能应用。

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